Who is Julio Sillet - the author of some of the best PBR materials you've ever seen.
There are many artists spending their precious time uploading their work to BlenderKit, often completely for free, and we want you to know who these are. That’s why with each asset, there is the author's personal statement and a link to the author’s website, no matter if it’s an individual or a company.
We created the first of the BlenderKit artists interviews with Julio Sillet, who has uploaded many great materials to our website. Check the great materials from Julio, and also his Youtube Channel.
“I always had a dream of creating a video game - it's my childhood dream.“
Read more about Julio Sillet’s path of becoming a 3d artist:
It's really nice to meet you, since I know about you only from your posts and uploads that I always open during validation.
Yeah, it's great to meet you too.
Your platform really inspires me to finally take my textures study seriously.
Where are you from? What did/do you do, or do you study?
The first question it's a little depressing. I'm from Venezuela, a country with a heavy conflictive situation. Right now I'm in Ecuador. I came 3 years ago trying to find a better future.
I'm technically an IT, I'm a superior technician in informatics. I graduated almost 9 years ago.
I have worked mostly on basements fixing computers for companies.
Thank you for your answers. I understand that having to move to a different country because of such reasons is a hard experience. How did you start with blender and creating materials for 3d artists?
I always had a dream of creating a video game - it's my childhood dream. That is why I started with informatics. I wanted to learn to code because that was the first step to making games, and at the same time, I was investigating how to make 3d. I did not know anything about 3d so by searching on the internet I discovered 3dsmax XD. It was the most popular at the time, but I did not spend too much time with it. It was too expensive for a student like me.
I searched what were free alternatives. I found a tutorial from Andrew Price and discovered Blender. The famous donut tutorial. I believe it was 2.5 beta at the time. I was amazed with the sintel production. I still have the DVD back in my country.
Great. It's always surprising what impact BlenderGuru's tutorials had on the whole future of the CG industry. Open movies were definitely a brilliant move by Ton Roosendaal that showed people what Blender could do.
Yeah. Making games it's still a dream of mine. Right now, I'm starting to focus on environment design. So what's better that start with PBR and textures to learn the basics. I wanted to master the fundamentals. How to make realism or at least archive pleasant materials visually.
For a while I was part of a Uplop studio, making shorts and movies with blender. In the studio we were together just like 2 years and even participated in the Suzanne Awards. In 2016, we did a mini-series for our government (I am not very proud of it). Tech, an educational series for children's. And a passion project called Hope - sadly that did not pass the teaser, but I am still very proud of it.
I learned a lot from that. Texturing, environment, lighting and postprocessing. It was a project that I made with my brother and a few friends. Sadly we split up as a team after that. We are each in a different country now. But I hope we can reunite and continue the short in the future.
I wish you that this happens in the future, the trailer looks really promising!
Thanks, It was mostly a test to see if we were capable of achieving the quality we wanted. After that, I work as a freelancer making mostly architectural visualization jobs. But now I am trying to retake my passion and my dream of making a game. Obviously using blender as my main modeling tool. The 2.8x and eevee was a huge step to make the software more practical for game dev.
So If I understand it right, creating materials for you means studying a part of the skills you need to achieve your dream?
Yeah, I'm trying to be a little systematic with my process. Once I feel more confident with the material creation and the PBR workflow, I'm going to start to make some simple real time environments in different engines. Including eevee, ue4 unity and godot. I want to experiment a lot.
Can you tell us about your daily routine? I can see you are doing a regular series of materials, by now most/all of them with Substance tools?
Yes, of course. I don't really have a specific routine, but what I have is a weekly goal, at least 9 materials per week. Sometimes I can make it in a couple of days, and some time I spend days in 1 material. I am always trying to leave some time at night to play or see some Netflix, that helps me in my process too. Some of my materials are inspired by games or my favorite movies and series.
I’m happy to see how you switch between different groups of materials and to me it seems that you can make very diverse sets of materials. How do you pick what you create next?
I have a list of themes that I brainstormed with the time. Usually, I watch some sci-fi movies, like Alien and think "whoa a sci-fi panels theme materials would look amazing" and add it to the list. But of course, I try to make something different each time, to complement my study.
I can see you dived into Substance Designer quite deeply, some of your materials are top-notch and they get tons of likes on social networks. How is it to be famous this way? I think your skills are now beyond what I'd expect from an indie game developer. Did you consider switching your career to texture/material artists at some studio?
Yes, I use substance tools to make the materials. Textures are the first step of my study, and substance is the fastest way to make the textures available for everyone - in every CG package, people decide to use. But of course, I use Blender, to make the renders and always include a blend file with my materials, so it's easy to use and accessible.
Yes, I feel like I have progressed a lot in the last months. I'm very proud of it. But then, I see an artist like Joshua Lynch and Daniel Thiger and I see that I have a lot to learn yet.
Still, I'm very happy to see how much people like my materials. It really motivates me to keep working and studying.
I know you plan to start your own site with materials, can you tell us more about that?
Yes, it is really not a big thing. I just want to make a place, so people can access my textures and resources more directly. I know that gumroad is not the best place to publish free resources. Some countries can’t even download from there, and if you are not a blender user, BlenderKit is not an option.
I definitely understand that, we focus on Blender now and put the possible reach to other applications quite low on our todo list (because there's still so much to improve inside Blender)
What do you think about the BlenderKit platform? What is your experience with it and what would you point out as what we should do next?
One of the things that blender needs, and It is in development is the asset manager. A better way to organize all your assets, make libraries of materials, models. Maybe what Blenderkit needs it's an integration with the future asset manager.
Btw. I saw the updated addon for 2.82 and it's getting better each version.
Can I ask something? One of the blender 2.8 goals was an asset manager. I was really excited for that. Did you have something planned for that? like an integration?
Regarding the asset manager - we managed to have a small meeting at the conference since we would like to help with it. It's not in our capacity to develop it, since managing BlenderKit database by now takes most of the time we can give. We stay in touch with blender devs on the blender.chat and when the project starts moving, we'll help testing and it's definitely a plan to make BlenderKit as compatible as possible, probably converting it to an extension to the Asset manager.
It was a pleasure to hear from you and to meet you this way. I'm glad to know more about you and your life now.
Thank you for being part of BlenderKit, it makes my day to see people join in.
You too, and thanks for making Blenderkit!
See next articles
The Furniture guy: Interview with Nikola Matkovic
Nikola Matkovic is great artist and as he said about himself "The Furniture guy". If you would like to find out more, read our interview with him. This interview was conducted by our colleague and feminist artist Alma Lilly Rayner.
Long live the female artists
Today is International Women's Day and we wanted to dedicate this article to all the great female BlenderKit artists out there.
New release 3.4.0 is here.
We have some exciting news for you. The BlenderKit team has just released a brand new version of our add-on.
Validation comments for creators
BlenderKit introduces the new validation comments for all creators, which replace the validation e-mails.
BlenderKit 3.1.6 release
We are pleased to announce the release of BlenderKit add-on version 3.1.6. It is a minor version release, but it still brings some great new features and improvements!
Woven patterns: An interview with Kate White
Interview with one of our female 3D artist Kate White was conducted by our colleague and feminist artist Alma Lilly Rayner.
Today's BlenderKit service outage and our response to it
Today we experienced a several-hour long service outage.
BlenderKit reaches 300,000 users
BlenderKit continues to grow at an exponential rate after several years. We have a few stats that make us happy.
Add-on release notes v3.1.3
We are always busy working on our add-on, and we have a new release of our add-on for you! Know that we've rewritten a huge part of the add-on to make it work great for everyone.
Winter contest winners announcement
We are thrilled to announce the results of our winter contest, which I'm sure you've been anxiously awaiting.
Hooray, you can finally comment on our site!
BlenderKit is adding new feature, with which you can put comments to assets in the gallery.
BlenderKit's winter competition is moving to the next stage
We are now finalizing the site for voting and you can vote between 8.3 and 21.3.2022.
For all cool women 3D artists
Today is International Women's Day and we wanted to dedicate this article to all the great female BlenderKit artists out there.
Release of the Affiliate program
After several months of testing, we are launching affiliate links for you.
Blender 3.0 Release Notes
BIG CHANGE! You won't find BlenderKit in Blender 3.0 by default anymore. Find out about new features in this article.
Happy Black Birthday
This year we decided to go black and celebrate until Black Friday. Read what's new and get 25% off.
Little big change in scoring system
Since 10.9.2021, We are switching the complexity calculation in our score equation from mean to median.
Interview with Jair del Real Segura
We present you an interview with Jair del Real Segura, one of our top creators.
Subscription price increase at 9,000 assets
We'll be increasing our subscriptions a bit once we reach 9,000 assets. If you get a subscription now, you can enjoy the lower price forever.
PolyHaven HDRIs in BlenderKit add-on
We are happy to inform you that now you can get all PolyHaven HDRIs into Blender also through our add-on.
Isometric room in Blender: quick workflow
What can you create with BlenderKit add-on and Blender in 2 hours?
New features in Blender 2.92
We got some great news for you - This is the largest update of BlenderKit so far.
Introducing Texture Resolutions for Models, Materials and HDRs
We are glad to introduce the Texture Resolutions feature in Blender 2.92. If you have a small GPU memory or want to create much larger scenes, this is the feature you’ve been waiting for.
BlenderKit in Blender manual
Now you can read more about using BlenderKit in the official Blender manual.
New category system is coming this week
In the week since Tuesday 19.1.2021 we are switching to an improved category system.
Several important updates for BlenderKit creators
Validation process has been improved, and new Category system is coming soon.
BlenderKit updates in Blender 2.91
With every new release of Blender we also try to improve BlenderKit. Here's what we done for you this time.
Happy birthday BlenderKit!
BlenderKit is now two years old. It’s a real thrill and you are all invited to celebrate with us. meow!
Activation and Basic Usage in Blender 2.9
Check our new video tutorial on how to activate and use BlenderKit in Blender 2.9
Simple card and recurring payments - Get 25% Off forever
Simple card and recurring payments are coming to BlenderKit.
All the models, brushes, add-ons and materials for you to browse online. And if you find what you were looking for? Get it.
Over 1000 high-quality assets ready to drag & drop in Blender
We are happy to announce that BlenderKit database now offers over 1000 assets. These were uploaded by over 60 active creators.
BlenderKit in Blender 2.8
BlenderKit is now just one click away, as a 'default' material library inside Blender 2.8
Grass and particle systems drag & drop.
Literally every area you step in Blender requires you to learn a lot of new tools and information, and that's why we implemented several 'shortcuts' for convenience and speed.
Foliage by Iwo Pilc
Stones, rocks, pieces of wood can be sometimes photoscanned. But plants are still a domain of hard-core modeling. This really takes time, skill and precision, and a lot of observation what "natural" really means.
Free Modelled and baked materials
We just recently released a set of 9 texture-based PBR cycles materials.
We are trying to help you, blenderheads, to save your time while achieving best results possible. Wallpaper textures can really boost interior renders, but do you already have those on your hard drive?
As a late Christmas gift, we are releasing our BlenderKit mascot kitten for free. Now, you can make any scene insta-cute! The kitten is poseable and can be animated (by now 2.79 only, because of a hair-import bug in 2.8 beta).
BlenderKit 2.8 beta
BlenderKit introduces add-on for Blender 2.8. While there are still many changes in Blender happening, which may cause the add-on will work today and not tomorrow, the add-on should be mostly working fine, and we try to keep the new version updated with the latest Blender builds.
To further extend the free plan and enable users the experience of all features, we enabled about 20 models as free and these are available as "freebies" category. The model database now grows almost every day.
We are happy to announce the release of something we've been working on for a long time.
BlenderKit is a new online platform made for Blender users, creators, and developers. We hope to bring a new momentum into the open source world by introducing several innovations we've been working on.
Blenderkits' position on CC0 models uploaded by non-original authors
Blenderkits' position on CC0 models uploaded from non-original authors.