BlenderKit in Blender 2.8
We are happy to announce that since 29/03/2019 BlenderKit add-on is now in Blender 2.8 development builds. So no more downloading of the add-on from our website.
We started this adventure with the wish to bring something great to all Blender 3D users, as free as possible, and with maximum quality and the possibility to be sustainable at the same time.
For us, these targets are:
- Bring a free material and brush library to Blender.
- Make every ones workflow considerably faster.
- Make the library sustainable by selling subscriptions.
- Create a financial channel for other Blender artists and coders, that will be able to motivate the growth of the database, while keeping a large part of BlenderKit free for everyone.
- Support and help with Blender development.
Besides committing the code (which we promise to improve continuously), we also subscribed to Blender Development Fund as Diamond sponsors.
See our new EEVEE presentation to see where BlenderKit got in the past several months:
See next articles
We present you an interview with Jair del Real Segura, one of our top creators.
We'll be increasing our subscriptions a bit once we reach 9,000 assets. If you get a subscription now, you can enjoy the lower price forever.
We are happy to inform you that now you can get all PolyHaven HDRIs into Blender also through our add-on.
What can you create with BlenderKit add-on and Blender in 2 hours?
We got some great news for you - This is the largest update of BlenderKit so far.
We are glad to introduce the Texture Resolutions feature in Blender 2.92. If you have a small GPU memory or want to create much larger scenes, this is the feature you’ve been waiting for.
Now you can read more about using BlenderKit in the official Blender manual.
In the week since Tuesday 19.1.2021 we are switching to an improved category system.
Validation process has been improved, and new Category system is coming soon.
With every new release of Blender we also try to improve BlenderKit. Here's what we done for you this time.
BlenderKit is now two years old. It’s a real thrill and you are all invited to celebrate with us. meow!
Check our new video tutorial on how to activate and use BlenderKit in Blender 2.9
Simple card and recurring payments are coming to BlenderKit.
We created the first of the BlenderKit artists interviews with Julio Sillet, who has uploaded many great materials to our website.
All the models, brushes, add-ons and materials for you to browse online. And if you find what you were looking for? Get it.
We are happy to announce that BlenderKit database now offers over 1000 assets. These were uploaded by over 60 active creators.
Literally every area you step in Blender requires you to learn a lot of new tools and information, and that's why we implemented several 'shortcuts' for convenience and speed.
Stones, rocks, pieces of wood can be sometimes photoscanned. But plants are still a domain of hard-core modeling. This really takes time, skill and precision, and a lot of observation what "natural" really means.
We just recently released a set of 9 texture-based PBR cycles materials.
We are trying to help you, blenderheads, to save your time while achieving best results possible. Wallpaper textures can really boost interior renders, but do you already have those on your hard drive?
As a late Christmas gift, we are releasing our BlenderKit mascot kitten for free. Now, you can make any scene insta-cute! The kitten is poseable and can be animated (by now 2.79 only, because of a hair-import bug in 2.8 beta).
BlenderKit introduces add-on for Blender 2.8. While there are still many changes in Blender happening, which may cause the add-on will work today and not tomorrow, the add-on should be mostly working fine, and we try to keep the new version updated with the latest Blender builds.
We are happy to announce the release of something we've been working on for a long time.
BlenderKit is a new online platform made for Blender users, creators, and developers. We hope to bring a new momentum into the open source world by introducing several innovations we've been working on.