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Download the updated add-on ;)

UI

Thumbnail previews now respect image aspect ratio. We request square thumbnails by our rules, but don't want to bully some experienced creators to adhere to our rules so strictly. Creators, if you read this, please try to upload square images! It just looks better in the UI.

  • Asset preview scales down when it doesn't fit in your 3D view.
  • Ratings UI was moved under the asset bar - it's now more visible and hopefully bug free.

tooltip simplification

Less is sometimes More

We did quite a lot of work to strip down the size of our add-on.

  • Surprisingly, most of our download size was the fluid preview object. I remodelled it by hand, and I think it looks far better now, and also reduced add-on download size by about 11 MB.
  • Second drive eater was an included HDRI image, we managed to get it out by using the HDRs included in Blender 2.8.
  • And last, also adhering to this ancient wisdom, we reduced the amount of text in the asset preview which appears when you drag your mouse over asset bar. I still think there is a lot of useful info that we store. Like knowing what shaders the asset uses or how many and how large are the textures. But we need to work on representing this data with simple visual clues rather than super long text that wasn't readable anymore.

Squashing bugs

This is our priority. While things are really stable on the database side, the 2.8 UI is still prone to bugs. We try to hunt these down. It's really hard to count these! But at least to mention the most notable ones:

  • Bound box calculation didn't work well when the uploader didn't apply scale of the parent object. We also request this in our rules, but it obviously did happen for several objects so then bound box preview is quite off.
  • Bring to scene in 2.8 was broken, now works nicely again.

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Blender 2.8 release fever

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Free models

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Initial Release

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BlenderKit is a new online platform made for Blender users, creators, and developers. We hope to bring a new momentum into the open source world by introducing several innovations we've been working on.

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