New features in Blender 2.92
All textured assets with higher original resolutions now have lower resolutions generated. This saves memory, speeds up all interactions, and also helps to render bigger scenes. Replace asset resolution command in the Selected model panel or in the Asset bar can be used to swap asset resolution.
HDR asset type
Now you can attach HDRs with a single click. This makes BlenderKit more complete for your everyday needs. There are so far only a few HDRs uploaded by BlenderKit creators, but you are invited to upload more!
Scene asset type
BlenderKit scenes are templates to finish certain tasks, or usable as environment setups for your models. With a single click, you can have a render-ready setup where you can put your assets for rendering. There are also 4 template scenes for creating sculpt brush alphas and previews.
Automatic model thumbnailer
Lighting, angle of camera were changed. The setup uses a new HDR provided by Mike Radjabov. These changes have a great impact on the quality you can get with this automatic tool. Besides that, we are now much more strict regarding the thumbnails allowed into the database - You can check the quality in the gallery right now.
Particle system support inside Model asset type
Now you can drag-drop particle systems and these will automatically be transferred on the target mesh. This only includes specially preset particle systems, which is usually denoted in the name of the asset.
Updating only metadata is now much faster since it happens in the background thread. If only the thumbnail is re-uploaded, background blender instance doesn't start.
New fast metadata editing
From the right-click menu in asset bar it's now possible quick-edit your asset metadata. This command supports the properties that are shared by all asset types and needs to be extended in future releases for the specific detail fields for the assets.
Snapping now ignores objects that are only drawn as bound boxes or are part of a particle system (like grass). This is especially useful if your scene has a lot of boolean modifier objects for purpose of cutting holes. Snapping also works on inverted normals objects by always snapping on the visible side of the mesh. Snapping works from inside of orthographic cameras.
See next articles
Bart House is one of those creators who catched our eyes from the first upload he made to BlenderKit. Now we finally had the chance to interview him and get him now little bit better. Hope you will enjoy this as much as we did.
We are glad to introduce the Texture Resolutions feature in Blender 2.92. If you have a small GPU memory or want to create much larger scenes, this is the feature you’ve been waiting for.
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BlenderKit introduces add-on for Blender 2.8. While there are still many changes in Blender happening, which may cause the add-on will work today and not tomorrow, the add-on should be mostly working fine, and we try to keep the new version updated with the latest Blender builds.
We are happy to announce the release of something we've been working on for a long time.
BlenderKit is a new online platform made for Blender users, creators, and developers. We hope to bring a new momentum into the open source world by introducing several innovations we've been working on.