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We founded BlenderKit in 2017 with these intentions:

  • Improve Blender workflow with new ideas.
  • Make a shared Library that can be used by everyone and created by everyone in the community.
  • Have a big part of the Library free so every user can enjoy what we do.
  • Have a sustainability plan, which means to make enough money for these sub-plans:
    • Support Blender development and open-source in general
    • Support us to be able to do what we do.
    • Help artists make similar or better money as on typical marketplaces, with an innovative monetization system we call Fair share.

BlenderKit was first released in October 2018 and it brings sun into our lives since then.

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Petr Dlouhý

I am developer of the backend.

I don't want to be like a programmer's stereotype, so I am seriously actively working on my social skills. Plus I do sports passionately. You can often find me torturing my body on a boulder. I also care about nature in cities, so I prefer two wheel before four. That is not very easy task in Prague. This habit had lead to my previous work, which was developing supporting software for czech Bike to work campaign in the Auto*Mat NGO.

I also do improv. Theatre. In front of people. And I LOVE open-source.

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Vilém Duha

I am a long time blender artist and add-on developer. I remember Blender 1.8, no kidding. It had a great game engine. I developed about 20 blender add-ons. Made some artsy movies. Came with the crazy idea of BlenderKit. Besides coding the add-on, I do validation, communication with creators, and I uploaded myself lots of stuff into the library. I love open-source.

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Karolína Húserková

Karolina is our best (and only) manager. Since she joined us part-time, our jobs simply flow better. She is a manager - but with the cultural topping, who knows the places where artists soul has to meet project deadlines, accounting, and all that other stuff that the company has to deal with. She loves great movies, and also understand them.

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