About Us 🔗
BlenderKit was founded in 2017 in the Czech Republic by a small group of friends with a shared love for Blender 3D and open-source. It was first released in October 2018 and continues to fulfill our lives with joy.
Our main goals:
- Create a community-driven library of 3D assets.
- Ensure our library is accessible to everyone by providing as many as possible free 3D assets.
- Improve Blender workflow by introducing new ideas and possibilities.
- Maintain a fair business model to support Blender development and open-source development, BlenderKit creators, and the BlenderKit team.
Meet the team 🔗
Petr Dlouhý 🔗
I am a back end developer.
I don’t want to be a stereotypical programmer, so I am actively working on my social skills. Plus, I am passionate about sports. You will often find me torturing my body on a boulder. I also care about nature in cities and therefore prefer two wheels over four, which is not an easy task in Prague. This led me to my previous job as a software developer for the Czech Bike to work campaign initiated by Auto*Mat NGO.
Besides that, I do improv. Theater. In front of people. And I LOVE open-source.
Vilém Duha 🔗
I am a long-time Blender artist and add-on developer. I remember Blender 1.8, no kidding. It had a great game engine. I developed about 20 Blender add-ons. Made some artsy movies. Came up with the crazy idea of BlenderKit. Apart from coding the add-on, I deal with validation and communication with creators, and I have uploaded lots of stuff to the BlenderKit library. Really, I just love open-source.
Vilém can teach you Blender 3DKarolína Húserková 🔗
Karolina is our best (and only) manager. Ever since she joined us part-time, our work simply flows better. She has a touch for making artists meet deadlines and engage with all the other thingies a company has to cope with. She loves great movies and actually understands them.
Monika Rygalová 🔗
In my artistic practice, I focus on research technologies and their impact on society. My free time is devoted to the art group lilky_60200, which aims to encourage non-hierarchical collective practices within established art institutions.
I usually work with open-source and Creative Common assets, and that’s why I joined BlenderKit. My job is to create videos and tutorials as well as manage our social networks. And, I am still trying to get better in Blender.
Adam Krhánek 🔗
I am a trained figurative sculptor. I focus mainly on cyber sculpture and digital graphics. By cyber sculpture, I mean working with 3D scanners, modeling in Blender and other cool programs, 3D printing, and CNC machining. I create visualizations for VR and work on two board games. Besides being a BlenderKit validator, I am also an active creator.
PORTFOLIO Adam can teach you Blender 3DMike Radjabov 🔗
As a positive-driven collaborator who consistently learns new techniques and loves to share knowledge with others, I was delighted to join the BlenderKit team. I am mainly a validator, but I also work on various other projects, such as creating design concepts for the creator’s dashboard, producing scripts and voiceovers for online tutorials, and improving the website. I care about the user experience and do what I can to make it even greater.
PORTFOLIOAmanpreet Bajwa 🔗
I am a senior 3D artist, working in the 3D industry for over a decade. Working part-time in BlenderKit, I also became a part of the family. I use my expertise to keep the library quality in check by providing feedback on asset validation.
What makes me unique is my experience working on many of the world-famous games like GTA, Forza, Walking Dead, Hunting Sim, and much more. Before working in games, I worked on commercials, animations, and ArchViz. Nowadays, besides supporting BlenderKit, I work part-time in games and teach Blender and game art online.
Andreas Gajdošík 🔗
I am a new media artist and programmer. As a visual artist, I focus on useful art, socially engaged projects, and artivism. My practice involves programming, new technologies, and provocative interventionist stances.
As a programmer, my professional interests include quality assurance, testing, automation, and development itself. I like Python for its readability and friendly community, but I also enjoy programming in Go. In BlenderKit, I work mostly on the development and testing of the add-on.
In my free time, I play techno on a Eurorack synthesizer and believe in a sustainable and inclusive future.
Radek Holý 🔗
I am (resp. you may know me as) a piece of this universe, to which they gave a name (Radek) and a shape (of a skinny boy), but is there something like me or you?
Besides philosophizing about the meaning of life, I spend my working hours contributing to the BlenderKit's back end.
The rest of my life is a mess of unpredictable attempts to spread peace, love, and equality (and money) and to stay healthy physically, mentally, and spiritually, whether I use my family, friends, animals, my favorite artists, my favorite yoga teachers, or sports equipment for it. As a (formally former) Red Hatter, I love open source.