We founded BlenderKit in 2017 with these intentions:
- Improve Blender workflow with new ideas.
- Make a shared Library that can be used by everyone and created by everyone in the community.
- Have a big part of the Library free so every user can enjoy what we do.
- Have a sustainability plan, which means to make enough money for these sub-plans:
BlenderKit was first released in October 2018 and it brings sun into our lives since then.
I am developer of the backend.
I don't want to be like a programmer's stereotype, so I am seriously actively working on my social skills. Plus I do sports passionately. You can often find me torturing my body on a boulder. I also care about nature in cities, so I prefer two wheel before four. That is not very easy task in Prague. This habit had lead to my previous work, which was developing supporting software for czech Bike to work campaign in the Auto*Mat NGO.
I also do improv. Theatre. In front of people. And I LOVE open-source.
I am a long time blender artist and add-on developer. I remember Blender 1.8, no kidding. It had a great game engine. I developed about 20 blender add-ons. Made some artsy movies. Came with the crazy idea of BlenderKit. Besides coding the add-on, I do validation, communication with creators, and I uploaded myself lots of stuff into the library. I love open-source.
Creative writer, storyteller, songwriter, slogan maker, advertising kid and still a poet.
I do really know everything about marketing, copywriting, eating, and sleeping. As a master sleeper I manage to stay in bed for one third of my life. And my eating passion has escalated to an everyday habit over the years. I like to brush my teeths and also know something about theatre improvisation. Since you're interested, I guess you can get to know me better.