Uploading a model
We want to keep a high standard of the assets in our database. That’s why we made a list of things we ask you to do before uploading your asset. Your asset will go through validation process after you upload it.
Before filling the upload panel, do these steps:
- If possible, make your assets PBR compatible - read the next article for this
- Check if your model is the quality we require for our database. Watch how other assets are done.
- Check your model for any possible mistakes. This includes all aspects - modelling, texturing, UVs, rigging
- Any model (also small sets of objects) should have an easily snappable parent or center. It can be an empty. The placement of the parent should be so that if the whole model is snapped, it's placed as it should be. E.g. a chair should have a parent(or object center) at the floor in the middle of the object, so it's easily snappable. Or a picture or mirror that's supposed to hang on the wall should have the parent on the back side of the model. Remember that normal aligned snapping in blender uses the Z axis. So a well snappable ceiling lamp should be turned upside down and parented to an non-rotated empty before you upload it.
- Models should not be libraries of objects. If you have e.g. a bowl of fruit, it can be considered as one (composed) model, but e.g. a spoon, fork, knife from same design line should be marked as collection on the website (todo).
- Check scale of your model. 1 blender unit = 1 meter. Scaling is especially important for models that use generated/global texture coordinates, and SSS.
- Check materials on your model by putting it into one of our comparison scenes (not yet done) to see the shading goes well together and your object isn't too dark/bright .
- Check naming of objects and materials in your asset. Everything should be properly named, there shouldn't be materials like 'Material.001' or similar in your creation.
- Prepare 1 thumbnail image for your asset. The thumbnail should be 1024x1024 pixels. The thumbnail should show and explain as much as possible to your model, so you can also use graphic elements or mix several images.You can use the 'Generate thumbnail' operator, which renders a simple thumbnail in the background. This method is recommended only for simple objects.
Then you can go on with filling several of the fields manually:
- The should NOT be filled if your asset is straightforward to use. Don't write here things that are covered by tags and other properties. The main purpose of the field is to explain things that need instructions - like particle systems and similar, where the user needs to adjust parameters before using them.
- By now we only support Cycles. You can expect your models to be automatically converted for other engines if you make your assets pure PBR.
- Design year
- This property is important for human-made objects. If your asset comes from future or alternative reality, just try to guess the year too. All the steampunk stories happened in the 1800s anyway, right?
Now you can upload your model.
You can check if you did everything right by searching your model in the database and downloading it.
After that, you can hit the Mark for validation button. This let’s us know that we should look at your model and let you know if it’s accepted into the database. Also not approved assets are kept for some time in the database, but by now, we don’t give any warranty they won’t be deleted. We are working on usage quotas for private storage, but this remains to be done.