This is a list of things to check and do before uploading your asset. Rule number one - read the tooltips, we try to help you directly in the add-on.

Private Uploads

If uploading models for your private use, you can skip anything from below. These instructions are for models you want to share with the public.

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General model quality

If possible, make your assets PBR compatible.

Check if your model is the quality we require for our database. Watch how other assets are done.

Check your model for any possible mistakes. This includes all aspects - modeling, texturing, UVs, rigging.

check PBR assets specifications
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Snapping center/parent

Make an easily snappable parent or center. It can be an empty. The assets snap to floor, ceiling or wall.

On the picture, you can see a clock prepared for snapping correctly - An empty object on the backside of the model, Z-axis pointing away from the surface. It seems as if lying on the floor, which is exactly what you need for it to snap on the walls correctly. Easiest way to understand this principle is to download some of BlenderKit models.

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Real world dimensions

Check the dimensions of your model, where 1 blender unit = 1 meter.

Always apply scale before uploading, and in child objects wherever possible. Also, check the scale of your UV's, so that everything has real-world scaling.

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Models should not be libraries or collections of objects. If you have e.g. a bowl of fruit, it can be considered as one (composed) model, but e.g. a spoon, fork, knife from the same design line should be marked as a design collection.

Everything should be properly named, there shouldn't be materials like 'Material.001' or similar in your creation.

The thumbnail should be at least 1024x1024 pixels. It is here to show and explain your model. You can use graphic elements or mix several images. For a fast thumbnail 'Generate thumbnail' operator, which renders a simple thumbnail in the background. Don't use a transparent background.

Filling BlenderKit upload panel

Fill as much as possible, but with realistic data. Filling well all the properties helps BlenderKit find your assets and put them higher in the search.

Manufacturer, Designer, Design collection should only be real-world manufacturers and designers. Don't fill your own name in these. .Your name and company belongs into your profile

Design year is important for human-made objects. If your asset comes from future or parallel reality, just try to guess the year too. All the steampunk stories happened in the 1800s anyway, right?

Condition helps to distinguish new and deteriorated assets.

Fill your profile information
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Upload and Download your model

Finally, upload your model! Everything you read above will take you just 2-3 minutes when you get used to the process, don't worry.

Afterward, check if you did everything right by searching your model in the database and downloading it.


After upload, you can await the validation of your model.

We will let you know if it’s accepted into the database.

As of now, you'll usually receive a personally written mail from our admin. There might be comments in this mail that you might need to respond to, especially if the model isn't validated for the first time. Your asset will also have a validation status.

What does validation status mean?
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