Pure PBR assetes
We mark as pure pbr assets which:
- have these material properties -
- - use only principled shader in cycles
- - the inputs of the principled shader are texture images or unplugged
- - don't use any procedural textures
- - use UV or Cube mapping.
- and their geometry -
- - has optimized mesh density
- - only use these modifiers: Subsurf, Edgesplit, Displace
The advantage of pure PBR assets is their convertability into almost any game or render engine.
Pure PBR isn't a limit, and we expect and understand many assets require overstepping these limits(like our mascot kitten).