How long do Payouts take?
We do payouts manually for security reasons. It always takes one or two weeks since the request. Sometimes the delay can be bigger due to illness or other reasons.
What are the licenses used for BlenderKit assets?
What are downloads and Downloads with redistribution earnings on my asset on my assets page?
Downloads represent how many times an asset has been downloaded, whether it was a free download or a paid one. There are usually many more free downloads if the asset is free.
Downloads with redistribution earnings When a paying user downloads your item, it's a new download but it is not yet 'redistributed'. This is because redistribution happens at the end of the month (always since the date when the user subscribed), so there might be downloads that were not counted in redistributions yet. Also, if a user downloads an asset into one scene several times, it gets counted as one download for redistribution. If the user downloads the same asset into several scenes, it gets counted in each one as a new download for redistribution.
Can I reupload models?
If you open your original file, you can reupload the model from the upload panel.
2nd option to do that is by downloading the asset with the Append option on, tweaking the asset and then reuploading.
The asset stores an asset ID (the parent object if it's a parented hierarchy), and only if the addon finds it, then it allows you to reupload it.
You offer materials and brushes for free. Why should creators create them?
Materials are still counted in downloads for the paying users. So when somebody pays, his subscription is split between creators of all types of assets.
Can I upload compositions made of models from other people?
By now this isn't possible.
Can I upload materials made from downloaded textures?
It depends. Definitely not when the textures are from commercial services, but we will probably also not accept materials created from downloaded texture sets from texture sites like texture Texture Haven, cgbookcase, cc0textures and similar. Even if these textures are CC0, there is very little work involved in connecting these to the principled shader in Cycles, and we would like the potential income from such materials to go to their original authors. Uploading such materials is perfectly legal from anybody's side, and this is rather our personal opinion. It’s always better if you create your textures with some of the PBR texturing tools out there.
Can I sell materials made from other BlenderKit materials?
Procedural materials can be remixed (and sold on BlenderKit). But should be considerably improved before being re-uploaded. If there are image textures in the material, it’s not allowed.
Can I sell models that use BlenderKit materials?
Yes, definitely. Material creators should count with this
Can I sell games made with BlenderKit models, materials?
What if somebody downloads the whole database during his subscription, then he can use it forever?
This is the first question we get (literally from everybody). The reason for the question is that the subscription is cheap and there are no download limits. We believe creators don’t have to fear their assets will be literally ‘stolen’. There are several reasons why we don’t think this will happen:
- Our service in connection with our add-on is so flexible and useful for such a low price, that it simply doesn't make sense.
- The database is constantly growing, and have size of hundreds of Gigabytes.
- If we see this as a problem, we can quickly apply some per-user bandwidth limitations.
- After subscription ends, search in add-on still works, but it doesn’t connect with the items on the hard drive. This means - if the user wants to use the files, he has to append them the ‘old style’ way and has to spend time actually finding what he needs.
- The time possibly spent to organise files on the hard drive will cost anybody much more money than our subscription costs.
- Hard drives space also costs money.
- We believe that even if some users do this ‘leeching’, they will eventually either come back after realising the on-line connection is much more flexible, or we can assume they just don’t have the money to spend even for a very cheap subscription.
All these reasons make us believe, that even if single transactions on BlenderKit can be very little (value of few cents) in the end, you get the same or better money than on traditional marketplaces.