BCON 2023 RECAP
The Blender Conference 2023 took place during October in Amsterdam and we were proud to participate. Among lectures and presentations, the BlenderKit team organized a community gathering. For those who were unable to attend, here's a recap of our BCON events.
A New approach to Retopology
Vilém Duha
Not only Artists but also add-on developers somehow forgot about one important aspect of retopology. Let's analyze what we do and try to think about it a bit differently.
From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art
Amanpreet Bajwa
Our aim is to explore how Blender, once a hobbyist's tool, has evolved to become an industry standard in the creation of AAA game art. We will take a look at standard pipelines and traditional workflows of game art development and how those are achieved with Blender.
Test, Build, Release: Streamlining Add-On Development with Automation
Andreas Gajdosik
In this presentation, our primary emphasis will be on enhancing quality assurance and optimizing the automation of the Blender add-on release cycle, encompassing testing, building, and the release process in its entirety.
Our mission is to bolster the reliability of the add-on, eliminate potential manual errors, and free up time for more focused development. We will use a representative GitHub repository equipped with a sample Blender add-on to demonstrate the process of setting up automatic builds and tests (running on Blender in headless docker containers) for initiating pull requests and merging into the main branch.
BlenderKit Community Meetup
In the meetup, we mainly discussed the development of BlenderKit. Most importantly, we had a chance to meet many of our beautiful community members in person. We thank all the creators, 3D artists and add-on developers for coming. We can’t wait to meet again.