
Laura Gingrich is a news editor, 3D storyboard artist, and an upcoming animation director. Through years of experience in the industry, she developed a unique workflow to tell stories. In the interview, she reflects on different stages in her career, methods, process, and offers valuable advice for emerging 3D artists.
Hi Laura, would you like to tell us a bit about yourself?
I was born in Berkeley, in the San Francisco Bay Area. Nonetheless, I consider Los Angeles to be more of a home. This is where I studied, and made my way up the ladder of commercial production. Today I live in Washington, DC.
Diving into live action was a lot of fun. After moving to DC, I worked as a documentarian for a non-profit and then got an opportunity to work at a news organization. The 24-hour news cycle was intense, and I was producing a show two to three times a week. Without hardly ever sleeping, I was hitting one deadline after the other.
Nowadays, I work remotely as a news editor, which is a very technical and passive job. Thanks to that, I have the mental space to tackle figure drawing and writing while developing my 3D skill set. What I'm truly passionate about is telling stories.
What was your Blender journey like?
I started where everyone else starts, with the donut. Blender is such a diverse program and can open so many niches to explore. I chose to focus on 3D storyboarding and previs. I'm like a miniature director on my own projects.
The funny thing about animation is how incredibly deliberate it is. In comparison with documentaries, animation is on the opposite end of the spectrum. Documentaries unfold as you are capturing them, and the best you can do is try to put your camera in the best place at the best time. In animation, it’s all about setting up intention. I love this aspect, but unless you have a clear vision, it’s easy to get stuck in development because of the endless possibilities.
Can 3D storyboarding help the animation workflow?
Yes, investing in previs is simply wonderful. You can figure out what's working and what's not and decide what's in the frame ahead of time. It also helps to get all of your departments on the same page and make sure they work together under a shared vision. It streamlines the overall process.
How would you describe your workflow?
I start with an idea and then turn it into a script. I prefer working with other people on dialogues. I find it very engaging to bounce back and forth. I'll usually talk to someone, explain what needs to happen in the story, and jump into the conversation part. Talking with people gives me energy, and I enjoy it a lot.
Next, I move to character design. I’ll do a list of characters and try to establish what they look like from different angles. It shouldn't matter all that much how consistent and accurate the character is because what you're trying to do is to convey an idea.
The goal is to make the storyboard aesthetically appealing. What this entails is changing since the industry is changing. There is currently a conflict within the storyboard community. As a result of people like me entering the scene, traditional storyboard artists are put under pressure to study 3D. It’s not enough to be an illustrator anymore, and you have to expand your skill set. The problem is that despite the new demands, the rate didn’t get higher, at least not so far.
How is BlenderKit useful for you?
BlenderKit is instrumental for me as a storyboard artist. When I’m working for a director, I’m not hired to model, let’s say, a castle, but to visualize a story involving the castle. BlenderKit makes it very easy because it’s integrated into Blender, and all I have to do is search and download assets. At this point in the pipeline, the director doesn’t care too much about the final assets for the previsualization, and it would be inefficient to spend time building out a castle. What I need is to throw ideas onto the digital canvas, and BlenderKit helps me to do it quickly.
After I download the assets, I strip the materials and add an outline. I do it for stylistic consistency, so it will look better with my 2D character sketches. I draw characters because it’s faster than modeling them. It takes me about six minutes to draw a person making an expression in a particular pose, and it would take much more to model, rig, and pose. Some may find it surprising, but I actually learned to sketch to speed up my 3D workflow.
Your new project called Brave New Tech is a brilliant satirical comedy. What is it about?
Brave New Tech is an animated short telling the very real story of Eli Whitney, who invented the cotton gin under the impression that it would eliminate slavery. He wanted to make the industry so efficient that people would stop importing slaves. Unfortunately, his invention ended up making things worse.
I see a lot of these little parallels of how emerging technology can be very exciting but can also create massive social problems. The whole thing is a metaphor for AI and the disturbing questions it raises. Humor is a fantastic way to deal with touchy subjects.
In general, I’m now focused on creating shorts. I try to divide my life into semesters, as if I was still in school, and do projects I can accomplish in one semester. Completing a project is one of the most underrated skills. When you have finished projects in your portfolio, people can recognize the potential and start investing in you.
The 3D industry is still extremely male-dominated. Why do you think that’s the case?
There are many reasons for that. Historically, it was a technical hurdle to get into 3D. Whether it’s by nature or nurture, those who’d identified as male were statistically more likely to work with computers, troubleshooting, and programming the backend. They tend to navigate more towards technical professions, while, in my experience, women are socialized to gravitate towards positions involving caring for others.
When it comes to directing, you have to be very confident. It takes chutzpah. Again, I don’t know if it’s by nature or nurture, but male-identified people seem less likely to be afraid of using their voice to make subjective decisions and of being annoying when doing that.
There is a great book called Invisible Women, and it speaks about how society is built not necessarily for men, but for unburdened salary earners. For example, it looks at how sidewalks are built not for caretakers assisting elderly or children, but for these salary-earners to walk one by one to the office. The same goes for medicine—doctors learn almost exclusively about the male body and sometimes forget that 50% of the population will show very different symptoms for various medical conditions.
What was your experience like as a woman in the industry?
Overall, I’ve had great experiences with a number of workplaces, sometimes more women, sometimes more men, but always a place of learning. Most people are generous, kind, and gracious, curious about the world and excited to make things.
I was never told that I can’t do something because I’m a woman, but I have been in jobs with predatory men in positions of power. Nothing illegal, but men who knew exactly where the line was and walked right up to it. And I was not in a financial position to walk away. You look at what you can control. And then you focus on getting out. And you will. You have to remember that it’s not normal, you don’t have to put up with it, and you deserve to find something better.
I think that female-identified people have an easier time getting noticed and a harder time being taken seriously. It’s great when you can find support from others in the community. In BCON 2024, Marion Stalke organized a meetup for women and non-binary people. We were about 10% of the people attending the conference, and it was lovely to discuss our projects together.
Do you have any more suggestions for emerging 3D artists?
I would say it’s valuable to have a specialization in mind, especially for networking. During the early part of my career, I would do literally anything. It helped me to have consistent employment, but I wish I would have been more vocal about my intentions and deliberate about carving a specific path.
Also, it's always good to remember that you can absolutely make money in the creative industries. At the end of the day, they're an industry just like any other. If your heart's in it and you are ready to work hard, I promise you it’s possible.
You have an opportunity to live beyond death; make an impact on the world. That’s why I do what I do, because I'm going to die.
Click here to enable them.
You might need to disable cookie consent blocker if the consent prompt doesn't appear.
See next articles
FibreGuard & Fabric Library on BlenderKit
We are delighted to welcome into our library the digital twins of the stunning interior fabrics FibreGuard & Fabric Library. More than 1,000 free high-quality materials were uploaded to BlenderKit to ease the creative process of designers, ArchViz artists, and other professionals.
Before you die
Laura Gingrich is a news editor, 3D storyboard artist, and an upcoming animation director. Through years of experience in the industry, she developed a unique workflow to tell stories. In the interview, she reflects on different stages in her career, methods, process, and offers valuable advice for emerging 3D artists.
Release Notes 3.16.0 + 3.16.1
With this feature-packed update, we welcome Printables as an official asset type in our ever-expanding library. Since printable assets are different from other assets, they deserve a unique category and thumbnails. When it comes to 3D printing, there is enormous potential in Blender’s magic pipeline—let’s unleash it together!
Worlds Next Door Challenge
In collaboration with Calver School, we are excited to invite you to participate in a Blender community challenge and create a collaborative animated short film. The top 50 submissions will get amazing prices.
Win a Full Plan subscription
In collaboration with 80 Level, we are thrilled to announce a Showcase Competition. The five winners will receive a Full Plan subscription and will be featured on 80 Level. Submit your entry by May 27th, 2025.
Almost real
Alejandro Arias Zorrilla is an ArchViz artist who runs a rendering studio. His complex 3D scenes showcase modern interiors and exteriors with a cozy touch. In the interview, he discusses his love for architecture, ongoing projects, and future plans.
Watch this great BlenderKit tutorial
In the tutorial, InspirationTuts covers all the main features of BlenderKit, explore the differences between Free and Full Plan, and share useful tips for users and creators. Hope you enjoy it!
BlenderKit Spring Sale
We are so excited to celebrate another spring together. Spring is a wonderful time to get creative, and we have so many goodies prepared just for you. Get 25% discount on Full Plan & Blender add-ons!
Release Notes 3.15.0
We’re pleased to announce the release of BlenderKit add-on version 3.15.0, packed with several exciting new features, important improvements, and stability fixes. Search tabs will immensely boost your workflow and node groups were officially added to our asset library. Enjoy and feel free to share your thoughts!
The 3D future is female
Happy Women's Day! Or even better, Happy Female Future! We are so proud of all the great female and non-binary creators contributing to our library. You make BlenderKit worth it. We look forward to your next creations.
Do what you love
Matvey Sheyanov is a passionate 3D artist. Motivated by everlasting childlike curiosity, he experiments with various techniques to create materials and models from different historical eras. In the interview, he opens up about his journey and shares his positive outlook on life.
Release Notes 3.14.0
We're excited to bring you the release of BlenderKit v3.14.0!
This version focuses on automatic port switching, improved compatibility with the latest Blender alphas, better brush handling, and more responsive polling intervals.
BlenderKit is leaving X
We have decided to leave Elon Musk’s X. Follow us on Bluesky, Instagram, Facebook, TikTok, and YouTube.
Get free & paid Blender add-ons on BlenderKit
From now on, you can get all free & paid Blender add-ons directly on BlenderKit. Regardless of your subscription type, you can find, buy and download the add-on/s of your choice.
Happy New Year 2025
We wish you all the best for the New Year. Enjoy lots of love, inspiration and creativity. Dream as much as you can. Most importantly, be you and be safe.
Between research and intuition
Matteo Pascale is a brilliant 3D artist. Devoted to the Blender community and the open source spirit, he offers all of his BlenderKit assets for free. In the interview, he speaks about his creative process and gives valuable advice for emerging artists.
Release notes 3.13.0
We're excited to bring you BlenderKit 3.13.0, our latest release, packed with new features and improvements to elevate your 3D creation experience. This version introduces enhanced search filters, improved shortcuts, new asset type Nodegroups in experimental mode, and a host of stability and user-experience fixes.
Happy 6ᵗʰ Black Birthday, BlenderKit
Six years of BlenderKit—what a journey! From our first uploads to an ever-growing library used by creators worldwide, we’re celebrating this milestone with a 33% Black Birthday discount all month. It’s our way of saying thanks to our incredible community that brings BlenderKit to life. Here’s to another year of inspiration and artistry!
BlenderKit Summer Sale
BlenderKit is running big summer sale - 25% off your Full plan subscription forever.
Release notes 3.12.2
We are thrilled to announce the release of BlenderKit 3.12.2! This update brings several crucial improvements and fixes to enhance your Blender experience.
Observe and recreate
Although Nikita Dryzhyruk identifies as a Blender hobbyist, his 3D models are truly exceptional. In the interview, he shares insights from his creative process.
Release notes 3.12.1
We are excited to announce the release of BlenderKit 3.12.1! This update brings several new features and bug fixes designed to enhance your asset management and improve overall functionality.
Celebrate 50,000 amazing 3D assets with 20% discount
We are proud to announce that there are currently 50,000 amazing 3D assets in our ever-expanding library.
The monster in the crowd
Nicolas Swijngedau is an exceptional 3D artist. He is mainly focused on monsters and creatures. In the interview, he talks about his passion and shares insights into 3D brushes creation, modeling and much more.
Behind the scenes of Kanistra Studio
Sergey Gailiunas is the founder of Kanistra Studio, which is focused on 3D scans. Among other models, it offers an extensive collection of 3D characters. In the interview, Sergey discusses the aspiration and challenges behind this collective project.
Release notes 3.12.0
Fresh new release full of exciting news. It took us quite some time to bring this version to life, but it was worth the effort! We've eliminated the problematic Daemon and completely rewritten it in Go for enhanced stability and speed. Read more details in our release notes.
New Web Gallery
As some of you may have noticed, BlenderKit has a new web gallery. Read more about this and new features of the gallery.
When women start taking up space, it is revolutionary
Happy International Women's day. Taking up space as a woman is about having a voice. And when women start taking up space, it is revolutionary
Asset creation as meditation
Yordan Zarev is a 3D generalist and the creator of many outstanding models. In the interview, he discusses his career and offers meaningful advice for emerging artists.
Release notes 3.11.0
Hey there, Blender enthusiasts! 🌟 We are more than happy to announce release of BlenderKit 3.11.0. This version comes mostly with important bug fixes, but there are also few nice improvements. Let's dive into the details!
Release notes 3.10.0
In this release, we've focused on fixing bugs and improving existing features to enhance your Blender 3D experience. Let's explore what's new and see how these updates can streamline your workflow in 3D modeling.
The artisan under the sun
Paweł Wałasiewicz is a versatile 3D creator. He is especially keen about lighting and has created an astounding HDRI collection. In the interview, he speaks about his interests in technology, science and the open-source community.
Release notes 3.9.0
Explore BlenderKit 3.9.0 - introducing menu folding, cancel drag and drop with ESC key, and more. Experience Wise as a new payout option and dive into our Business subscription plan for enhanced features.
A touch of culture
Joachim Bornemann is a one of a kind 3D artist. He specialized in modeling string musical instruments and computer components among many other things. All his marvelous work is shared for free in the collective spirit of Blender. In the interview, he talks about his ideology and creative process.
Final Topology add-on release countdown
Inverse subdivision snapping? Never heard about that? Us neither. Let's find out what it is.
BCON 2023 RECAP
The Blender Conference 2023 took place during October in Amsterdam and we were proud to participate.
Happy Black Birthday BlenderKit!
The year 2023 was amazing. So many great things happened in BlenderKit. We want to celebrate the highlights with our awesome community.
On top of the mountain: An interview with Edgar Bullon
Edgar Bullon is a photographer, focused on nature photogrammetry. He creates challenging yet captivating photoscans of mountain peaks, rocks and atmosphere. In the interview, he talks about his passions and work process.
Release notes 3.8.2
We just dropped the version 3.8.2, and it's so lit, even our bugs wanted to stick around. You can update in the add-on preferences, or download .zip from our page.
Activation and basic usage in Blender 3.6
Learn how to use BlenderKit with step-by-step tutorial.
We invite you to join our Discord channel
Join the BlenderKit community on our brand new Discord server!
ShareTextures: An interview with Ozgen Karagol Arslan
Ozgen Karagol Arslan is an architect and an Archviz artist. She is the co-founder of the wonderful database ShareTextures. In the interview, she discusses her projects, aspirations and business philosophy.
Release notes 3.8.1
We're excited to roll out BlenderKit version 3.8.1, a brand new update steeped in enhancements and squashed bugs.
Release notes 3.8.0
We’re excited to introduce to you the latest update BlenderKit 3.8.0. With an array of enhancements and bug fixes, this release has been fine-tuned to ensure a seamless, intuitive, and robust user experience.
Making it Real: An interview with Soheil Mahmoudi
Soheil Mahmoudi is an inspiring CG artist. His 3D scenes are packed with incredibly realistic details of vivid nature and cozy architecture. Read more about his 3D journey in our interview. This interview was conducted by our colleague and feminist artist Alma Lilly Rayner.
Imagination has no end
Ghazal Ramezan is an amazing 3D freelance artist. Her main passion is interior design, but she is capable of modeling almost anything. Besides various models, she has also uploaded complex scenes. Ramezan is one of the few female creators active in the BlenderKit community. We hope that more women will be inspired to share their work after reading about her journey.
BlenderKit has 500,000 users and new releases
BlenderKit is now bigger than ever with more than 500 000 registered users. And we also prepared new release for you.
Release notes 3.6.0
We are excited to announce the release of BlenderKit add-on 3.6.0, which comes with numerous improvements and new features that enhance your experience with BlenderKit.
The Furniture guy: Interview with Nikola Matkovic
Nikola Matkovic is great artist and as he said about himself "The Furniture guy". If you would like to find out more, read our interview with him. This interview was conducted by our colleague and feminist artist Alma Lilly Rayner.
Long live the female artists
Today is International Women's Day and we wanted to dedicate this article to all the great female BlenderKit artists out there.
New release 3.4.0 is here
We have some exciting news for you. The BlenderKit team has just released a brand new version of our add-on.
Happy Black Birthday 2022
We celebrate until Black Friday. Read what's new and get 25% off.
BlenderKit 3.2.0 release
It's here! Another update to our add-on. This time with new amazing tips!
Validation comments for creators
BlenderKit introduces the new validation comments for all creators, which replace the validation e-mails.
BlenderKit 3.1.6 release
We are pleased to announce the release of BlenderKit add-on version 3.1.6. It is a minor version release, but it still brings some great new features and improvements!
Woven patterns: An interview with Kate White
Interview with one of our female 3D artist Kate White was conducted by our colleague and feminist artist Alma Lilly Rayner.
Today's BlenderKit service outage and our response to it
Today we experienced a several-hour long service outage.
BlenderKit reaches 300,000 users
BlenderKit continues to grow at an exponential rate after several years. We have a few stats that make us happy.
Add-on release notes v3.1.3
We are always busy working on our add-on, and we have a new release of our add-on for you! Know that we've rewritten a huge part of the add-on to make it work great for everyone.
Winter contest winners announcement
We are thrilled to announce the results of our winter contest, which I'm sure you've been anxiously awaiting.
Hooray, you can finally comment on our site!
BlenderKit is adding new feature, with which you can put comments to assets in the gallery.
BlenderKit's winter competition is moving to the next stage
We are now finalizing the site for voting and you can vote between 8.3 and 21.3.2022.
For all cool women 3D artists
Today is International Women's Day and we wanted to dedicate this article to all the great female BlenderKit artists out there.
Release of the Affiliate program
After several months of testing, we are launching affiliate links for you.
BlenderKit 3.0.6 release
BlenderKit 3.0.6 brings fixes of as many of your bug reports as possible.
Blender 3.0 Release Notes
BIG CHANGE! You won't find BlenderKit in Blender 3.0 by default anymore. Find out about new features in this article.
PayPal recurring payments deployed
BlenderKit is now supporting Paypal recurring payments.
Happy Black Birthday
This year we decided to go black and celebrate until Black Friday. Read what's new and get 25% off.
Little big change in scoring system
Since 10.9.2021, We are switching the complexity calculation in our score equation from mean to median.
Interview with Jair del Real Segura
We present you an interview with Jair del Real Segura, one of our top creators.
Subscription price increase at 9,000 assets
We'll be increasing our subscriptions a bit once we reach 9,000 assets. If you get a subscription now, you can enjoy the lower price forever.
Poly Haven HDRIs, textures & 3D models in BlenderKit
We are happy to inform you that now you can get all Poly Haven HDRIs into Blender also through our add-on.
New features in Blender 2.92
We got some great news for you - This is the largest update of BlenderKit so far.
HDR and Scene asset types
Check out our new asset types.
Introducing Texture Resolutions for Models, Materials and HDRs
We are glad to introduce the Texture Resolutions feature in Blender 2.92. If you have a small GPU memory or want to create much larger scenes, this is the feature you’ve been waiting for.
BlenderKit in Blender manual
Now you can read more about using BlenderKit in the official Blender manual.
New category system is coming this week
In the week since Tuesday 19.1.2021 we are switching to an improved category system.
Several important updates for BlenderKit creators
Validation process has been improved, and new Category system is coming soon.
BlenderKit updates in Blender 2.91
With every new release of Blender we also try to improve BlenderKit. Here's what we done for you this time.
Happy birthday BlenderKit!
BlenderKit is now two years old. It’s a real thrill and you are all invited to celebrate with us. meow!
Thank You Community!
More than 7000$ collected for the Open - Source cause.
Activation and Basic Usage in Blender 2.9
Check our new video tutorial on how to activate and use BlenderKit in Blender 2.9
Simple card and recurring payments - Get 25% Off forever
Simple card and recurring payments are coming to BlenderKit.
Who is Julio Sillet
We created the first of the BlenderKit artists interviews with Julio Sillet, who has uploaded many great materials to our website.
Blender conference 2019 reflections
BlenderKit team attended at Blender conference 2019
Add-on updates in Blender 2.81
Some new features have been cooked for the add-on in Blender 2.81.
New Gallery!
All the models, brushes, add-ons and materials for you to browse online. And if you find what you were looking for? Get it.
Over 1000 high-quality assets ready to drag & drop in Blender
We are happy to announce that BlenderKit database now offers over 1000 assets. These were uploaded by over 60 active creators.
BlenderKit in Blender 2.8
BlenderKit is now just one click away, as a 'default' material library inside Blender 2.8
Tree bark materials
We released a set of bark materials.
Grass and particle systems drag & drop
Literally every area you step in Blender requires you to learn a lot of new tools and information, and that's why we implemented several 'shortcuts' for convenience and speed.
Foliage by Iwo Pilc
Stones, rocks, pieces of wood can be sometimes photoscanned. But plants are still a domain of hard-core modeling. This really takes time, skill and precision, and a lot of observation what "natural" really means.
FREE 3D modelled & baked materials
We just recently released a set of 9 texture-based PBR cycles materials.
Wallpaper textures
We are trying to help you, blenderheads, to save your time while achieving best results possible. Wallpaper textures can really boost interior renders, but do you already have those on your hard drive?
Free Kittens!
As a late Christmas gift, we are releasing our BlenderKit mascot kitten for free. Now, you can make any scene insta-cute! The kitten is poseable and can be animated (by now 2.79 only, because of a hair-import bug in 2.8 beta).
BlenderKit 2.8 beta
BlenderKit introduces add-on for Blender 2.8. While there are still many changes in Blender happening, which may cause the add-on will work today and not tomorrow, the add-on should be mostly working fine, and we try to keep the new version updated with the latest Blender builds.
Free models
To further extend the free plan and enable users the experience of all features, we enabled about 20 models as free and these are available as "freebies" category. The model database now grows almost every day.
Initial Release
We are happy to announce the release of something we've been working on for a long time.
BlenderKit is a new online platform made for Blender users, creators, and developers. We hope to bring a new momentum into the open source world by introducing several innovations we've been working on.
Blenderkits' position on CC0 models uploaded by non-original authors
Blenderkits' position on CC0 models uploaded from non-original authors.
How to Run Blender and BlenderKit on ARM64 Based Linux Systems
While it is possible to install Blender on aarch64/ARM64 based machines, it has some catches. Blender in this configuration does not rely on its internal Python interpreter, but instead on the Python interpreter installed on operating system. This might cause problems with Blender add-ons which need to install additional 3rd party Python modules.
BlenderKit Summer Sale
Summer is the time to have fun—to go big or go home. Make the best of it with a 40% discount on BlenderKit Full Plan and Blender add-ons. Hurry up; our summer sale will end in one week, on August 31.