05 June 2022

How to name and describe assets? 🔗

Naming your assets 🔗

Think of all internet users worldwide when naming your assets. Everyone should understand what it is from its name.

  • Don't use numbering like 01, 02 or other cryptic designations like `Sofa A` and so on.
  • When it comes to furniture, always use the name of the design and manufacturer. List it in the asset name, but also in the manufacturer, design collection and designer entry.

Describing your assets 🔗

Describing your asset is a very important part of your upload. It makes you money. Literally.

The description helps others know how to use your asset. Especially if it's a 3D scene template, a model with geometry nodes and so on.

Moreover, search engines use the descriptions to find your work. This is true not only for BlenderKit but also for Google. Without a verbal description, your work will hardly be found.

So, be descriptive, be creative and write only in English. A good description should have at least several sentences.

English only 🔗

Since we want our Blender friends from all around the globe to understand us, we only use English for names and descriptions.

Using English also gives you better results on Google and other search engines.

If your English is not great, try translating with the open source Deepl translator, which generates high quality texts.

HOW IMPORTANT ARE GOOD TAGS? 🔗

Tags are short words that describe assets as accurately and broadly as possible.

You may think tags are a waste of time, but statistically- good tags can increase the income from a model by 2-3 times.

It is through tags that users find your assets. Therefore, put time into choosing words that describe them best.

Thanks for reading and make that money honey!

See next articles

Inverted normals

The quickest way to fix it in Blender

Brush Preview

No need to be special

Why are not all HDRs accepted?

Only the best for our artists

Upload real HDRs

Low range HDRs aren't really HDRs

How to improve scene composition?

It's all about the details

Add cameras to your scene

The more the merrier

Unclear scenes

Give your 3D scene purpose

Insufficient quality of uploaded asset

We all have to start somewhere

Asset fixed during validation

Sometimes miracles happen

How to improve thumbnail quality?

Great assets deserve great thumbnails

OpenGL vs DirectX normal maps

Open minds open hearts

How to name and describe assets?

The way to get better search results

Missing profile info

Every creator needs a profile

Upload looks like a test

Testing is awesome when it’s privet

Tiling textures

Visible tilling versus tileable textures

Unfinished asset

It's not over till it's over

Incorrect upload

Always test download your assets

Asset is too similar to previous upload

Just changing the color isn't enough

Duplicate asset

This never ends well

Disconnected nodes

How to fix them?

Nodes spaghetti

We prefer chocolate

Tutorial result models

Enough with the donuts

Material too simple

Let's make it better

IOR in materials

Let’s work it out

Subsurface scattering radius

Understanding SSS in Blender

Unconventional thumbnails

Use standard BlenderKit previews for materials

Material PBR setup

How to do it right?

Wood mapping

How to do it?

How to reduce model file size in Blender?

Great tips to make life lighter

Manufacturer and designer tags

Don’t forget about them

Model Topology Issues

Why have issues?

Where are my textures?

Understanding why textures are missing from your file

Cycles / EEVEE systems

The way to improve materials

Why applying scale (and rotation) matters?

So many reasons to apply scale in Blender

Model unrealistic shape

The shape/proportions of the of the object aren't realistic. Check reference pictures to study more the real shape of this object.

Combining multiple assets

When to upload models separately and when to upload a composition?

Unrealistic texture size

How to correct it?

Models without materials

Not at our library

Authorship verification

How to prove your cool stuff is truly yours?

Put the model on the ground

How to position your model?

How important are good tags?

If you want your assets to be found, invest into tags

Original designs

Advantages and disadvantages of uploading original interior design models

Texel density in Blender

How to set it up accurately?

No AI Assets

Say no to AI, Stand with Artists