Material too simple
The material is too simple to be stored in the BlenderKit database.
Usually, we send you this hint when you only use color variations on the Principled shader or similar.
Adding roughness, color, or normal map imperfections is the way for making the material more realistic.
See next articles
In this short article, we will talk about Fantasy Design. The BlenderKit team sees Fantasy Design - as a design not of a very high level. As a rule, novice designers do not have enough knowledge, but they have a great desire to do Fantasy Design.