Fixing inverted normals in Blender
The normals on your model can sometimes be inverted.
The quickest way to fix this is:
- Go into edit mode (TAB key),
- Mark everything with the shortcut A
- Go to Mesh->Normals (ALT+N)
- Select recalculate outside, (or inside if your model is a room or similar object).
If you want to know more about normals, go to this tutorial:
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