Material subsurface scattering radius
Subsurface scattering radius is in metric units and should rarely be over 0.05.
Always try to imagine how far should light travel under the surface of the material.
It usually won't be more than 1 - 5 cm - that's a value of max 0.05(for all 3 vector values).
Setting a realistic SSS radius also reduces noise in Cycles renders.
See next articles
In this short article, we will talk about Fantasy Design. The BlenderKit team sees Fantasy Design - as a design not of a very high level. As a rule, novice designers do not have enough knowledge, but they have a great desire to do Fantasy Design.