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A geometry nodes modifier, which let's you "explode" your object(s) via mesh islands or faces.
Explode your geometry in normal direction or fix vector axis, or use a custom object for more dynamic. Use your object's geometry or combine objects and collections.
Use random step length, random rotation and influence strength and axis effection.
Create multiple variations of animations with this single, easy to use modifier.
Disintegrate your faces at or within a distance range.
Watch "Mesh Island Explode Modifier" on YouTube ... https://www.youtube.com/watch?v=gXpw9W3SNYM