Is your 3D bird looking for a nesting site? Your 3D cabin searching for a forest? Your 3D character hoping for a lake? Take a deep breath and choose a render-ready 3D nature scene.
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The scene showcases a wide open field under a dramatic, cloud-filled sky, now featuring a rugged, rocky pathway that cuts through the tall grass, leading toward distant rolling hills.
The background Mountain models are mine as well and are available on my profile.
The clouds are created fully procedurally and are volumetric.
Grass scattering has been heavily optimized for performance. Distance culling and camera frustum culling were implemented to reduce resource usage both in the viewport and during final renders. Additionally, a dynamic scaling system has been applied: the further the grass is from the camera, the larger and sparser it becomes. This creates the illusion of a fully populated field without the overhead of dense geometry, allowing for efficient rendering while preserving visual richness in the foreground.