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A procedural cloud generator created using Geometry nodes.
Instructions:
Optional step: temporarily disable the visibility of the geometry nodes modifier on the object as calculating the volume while in edit mode makes the viewport freeze for a few seconds until the calculations are done every time you move a vertex.
1) Go into edit mode and adjust the basic shape you want your cloud to have.
2) Adjust the seed parameter in the modifier tab to your liking.
Enjoy!