try it on cube please
This advanced procedural cloud material simulates realistic volumetric clouds using a fully node-based shader setup, without any image textures. It leverages a combination of volume noise, color ramps, and physically accurate light scattering and absorption, designed for use in both cycles and EEVEE (experimental).
๐ซ Features:
Physically-based volume shading using Volume Scatter and Volume Absorption.
Custom anisotropy control via procedural noise mapped to scattering direction.
Soft cloud edges and realistic falloff created through a fine-tuned Color Ramp.
True volumetric depth with absorbance color simulation (cool or warm tones).
Optional support for Principled Volume for simplified workflow or experimental setups.
๐๏ธ Parameters Controlled:
Anisotropy Variation โ Adds light direction scattering variance across the cloud.
Density Falloff โ Procedurally driven for realistic thick-to-soft transitions.
Color Tint โ Choose between warm sunset tones or cool high-altitude blues.
Noise Scale / Detail โ Controls cloud breakup and turbulence.