Are you one of those people dreaming of climbing Mount Everest? Or, are you one of those people dreaming of high-quality procedural rock textures? Anyhow, dream away with our 3D rock materials render-ready for Blender.
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Make an object, subdivide manually (high polygons), add "displace" and "subdivision surface" in modifier panel, play with the texture and modifier setting to get a simple edges, then add this procedural texture material I made.
Using "Random Geometry Node", color are changing as well.
Enjoy!