Render-Ready Setup: The scene is pre-configured to render exactly as shown in the preview images.
Native Blender Grooming: Features high-quality hair/fur particle systems built natively in Blender. No external plugins or paid add-ons are required.
Anatomical Precision: Modeled to real-world scale with strictly accurate proportions.
Extreme Detail: Includes separately modeled eyes, corneas, gums, teeth, tongue, and claws, making it suitable for extreme close-ups and macro shots.
Rigging & Animation
Designed with animators in mind, the model features a robust and flexible rig capable of lifelike articulation.
Professional Control: Includes both IK (Inverse Kinematics) and FK (Forward Kinematics) chains for limbs, giving you complete control over the skeletal structure.
Pre-Made Animation Loops: The blend file includes cat animations featuring realistic Walk, Trot, and Run cycles.
NLA Editor Ready: All animation clips are organized and easily accessible via the NLA (Non-Linear Animation) Editor for quick mixing and sequencing.
Geometry & Topology
100% Quads: Clean geometry based entirely on loops and quads to ensure artifact-free deformation.
Optimized Density: Efficient mesh density that balances detail with performance, suitable for subdivision.
Textures & Materials
The model utilizes High-Resolution 4K Maps, ensuring crisp details even at close range.
Body: Diffuse/Color, Normal, Specular.
Eyes: Color, Specular, Bump.
Mouth/Teeth: Color, Specular.
Grooming Maps: Clumps, Thickness, and Density maps drive the particle system for realistic hair distribution.
⚠️ Performance & Workflow Tip
Viewport Optimization: Due to the high fidelity of the grooming system, viewport performance may vary based on your hardware. For a faster preview and smoother animation playback, I recommend temporarily disabling the Fur Particle settings in the viewport. You can re-enable them before final rendering.