LIM – Life In Motion: Animation Toolkit for Human Generator

Animation toolkit with 360+ animations for Human Generator characters using Rigify rigs and Arkit. Includes workflow tools like full action mirroring and dynamic timeline scrolling.

Promo video here:

🔹 Key Features
  • 360+ ready-to-use animations:*

  • 196 facial animations:* shape keys, eyes, head, neck (10 categories: happy, sad, angry, etc.)

  • 166 full-body animations: idle, walk, talk, forge, workout, and more (9 categories)
  • Fully compatible with Human Generator Rigify rigs, but LIM works without Human Generator too.
  • Optimized for quick prototyping, cinematic shots, and posing.
🌀 Workflow Tools
  • Dynamic Timeline: Move your timeline with D+F + mouse.
  • Dynamic Viewport: Auto-switch Pose/Object Mode based on your selection.
  • Mirror Full Actions: Mirror complete actions for armature and shape keys with one click.
  • Action Detach: Quickly unassign actions from rigs or objects.
  • Shape Key Reset / Intensity Control: Manage shape key curves globally.
  • NLA Push: Instantly push actions to the NLA.
  • Shape Key Power: Dynamically scale shape key animation intensity.
  • Channel Toggles: Quickly mute/unmute Head, Neck, or Finger channels.
  • Error Logger: Built-in JSON logger for easier support and debugging.
🎞️ Animation Library
🎓 Tutorials & Workarounds

Tutorials:
Basic Tutorial Part 1 - installation and how to use:
https://youtu.be/_bKUUvjbOrY
Tutorial 2: Extending existing walk cycle
https://youtu.be/cHezUxhv84I
*Tutorial 3: Fixing Head/Neck Follow Offsets in NLA when COMBINE Mix + Body actions
https://youtu.be/7lcpUdaNVCc

Workarounds:
Part1: Universal Fix for most case (bad translations)
https://youtu.be/w7xzCSq5hIE
Part2: Fixing IK mechanism (bad translations)
https://youtu.be/5hZmoc64kMo
Part3: Fix for Push-ups motion, 2 ways to fix , rotations and translations.
https://youtu.be/2qwdV1texhg
Part4: Fix for Crunches animation, same way another example.
https://youtu.be/hxHYXal2H6E
*Part5: Fix FK rotations, mesh intesections thrugh the body
https://youtu.be/xEdLm2ajb5A

⚠️🚨 💥 EXTREMELY IMPORTANT 💥 🚨⚠️

The addon requires manual download of the .blend files that store the Body and Mix animation libraries (head, neck, shape keys, eyes).

After installing the addon, go to the folder where the addon is installed (this is NOT Program Files):

C:\Users\UserName\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\lim_addon
(or any paht you've installed)

Inside that folder you’ll find read_me.txt.
Open it – it contains a Google Drive link where you can download blends.zip.

Download it and extract to:

c:\blends\

If you have any questions, feel free to ask here in the comments, but I recommend joining the Discord:

https://discord.gg/CryS3T7Y

📝 License

Allowed:

  • Use in personal/commercial projects (renders, games, trailers, cinematics, YouTube, etc.)
  • Bake animations into your characters
  • Publish your finished projects

Not allowed:

  • Redistribute, repackage, or resell this add-on or its animations
  • Sell the raw animations in other asset packs (e.g., Unreal, Unity, Gumroad, etc.)
  • Share raw animation files
🔄 Future Plans
  • Expand animation packs (new categories)
  • Improve animation browser UI
  • Add automatic clip duration for custom animations
  • Multi-rig Dynamic Viewport support
  • Improved head/neck sync logic in NLA

Built and tested on Blender 4.2.3 LTS and Human Generator 4.0.21.

LIM – Life In Motion: Animation Toolkit for Human Generator
$40
Name LIM – Life In Motion: Animation Toolkit for Human Generator
Archive version 1.0.0
File size 1.4 MiB