Texturology™ | AI PBR Textures from a Single Image in Blender
Image to Material in Blender: Drop one image into Blender’s Image Editor, hit “Generate” and Texturology™’s AI spits out seamless, 2K-8K PBR materials in seconds—complete with upscale & inpaint tools. Substance 3D Sampler alternative in Blender.
Texturology™: AI PBR Materials, Instantly. Inside Blender.
Turn any photo into a complete, production-ready PBR material in seconds—without ever leaving Blender. Texturology integrates state-of-the-art AI directly into the Image Editor, giving you the power to generate Base Color, Normal, Roughness, Height, and Occlusion maps from a single image.
Your Workflow, Upgraded.
Every minute you spend round-tripping to external software, cleaning seams, or hand-crafting maps is a minute you're not spending on what matters: creating incredible art. Texturology is designed to eliminate that friction.
🎯 Stay in Your Flow
Why switch contexts? Texturology lives right in the Image Editor. You generate, inspect, and export your materials from the same place you work. Your creative momentum is never broken.
⏰ Reclaim Hours of Manual Work
The tedious work of removing shadows, generating normal maps, and balancing roughness values is now automated. Texturology hands you back the hours you would have lost to repetitive tasks.
🔧 Simplify Your Pipeline
A simpler pipeline is a faster, more reliable pipeline. No more version conflicts, broken file links, or subscription-locked tools. Just Blender, and the power of AI at your fingertips.
What You Can Do in Minutes, Not Hours
📸 Photo to Full PBR Material
Instantly generate Base Color (Albedo), Normal, Roughness, Height (Displacement), Ambient Occlusion, and Curvature maps.
🔍 AI-Powered 2× / 4× Upscaling
Use ESRGAN AI to intelligently enlarge your textures, adding detail and clarity that standard resizing can't match.
🎨 Seamless AI Inpainting
Paint a quick mask over unwanted details, and let the context-aware AI fill in the gaps. Perfect for creating clean, uniform surfaces.
🎯 Built for Production
Optimized for a fast, tile-based workflow with square, power-of-two textures (2K, 4K, 8K) that are ready for any game engine or renderer.
FAQ
Is this a replacement for professional photogrammetry scans?
No. Scanned materials offer the highest fidelity. Texturology is designed for speed, iteration, and generating high-quality results that are perfect for a vast majority of production needs, bridging the gap between basic textures and expensive scans.
Do I need a powerful GPU?
A dedicated GPU with at least 6 GB of VRAM is strongly recommended for a smooth experience. A CPU-only fallback is available, but it will be significantly slower.
What about seamless tiling?
For the best results, your input image should be made seamless before using the addon. The documentation covers best practices for this, including using tools like Photoshop, Blender's own Shader Editor or Hex Scatter addon.
Compatibility & Requirements
Operating System: Windows 11 x64 Only
Blender Version: 4.2 or newer
GPU: OpenGL backend required. See documentation for details.
Please read the full documentation before purchasing to ensure your system meets all requirements: tinyurl.com/yrb84bh7