MultiXport Pro
Preset-ready, structured batch export to multiple formats and textures in one click
MultiXport Pro – Professional Preset-ready Batch Export Solution
Stop wasting time on repetitive exports.
Stop fixing inconsistent files.
Stop juggling export settings every time a client or engine changes requirements.
MultiXport Pro is an automated, preset-driven, structured, batch exporting tool that utilises your export presets, pereferences, and your pipeline needs to export across multiple formats and multiple files in ONE CLICK!
For Blender Version 5.0+
Supported formats: BLEND, FBX, GLB, Alembic, USD (including USD, USDC, USDA, and USDZ), STL, and OBJ
Key Features
Production Ready Preset Integration
We all have different presets or export settings for different projects — game engines, asset packs, armature animations, shapekeys, client requirements, compression, and other format-specific preferences.
MultiXport Pro brings all your format presets in one elegant dropdown. For one-click execution, freeing you from repetitive, manual exporting.
Note: After creating a new Blender export preset, restart Blender for it to appear in the addon.
Organisation & Structure is key
Clean, predictable, file structure and naming:
Limit export to the selected object only, or export everything.
Batch export multiple objects or collections into multiple separate files for each format using the "Generate Multiple Files" option.
Naming controls: Set name, prefix, and suffix modes.
Per-object and per-collection naming when generating multiple files.
Automatic subfolder creation per format.
Optional ZIP packaging.
Texture exports alongside the formats or in a standalone folder.
Collision-free naming for files and textures.
Export hierarchy option to automatically include armatures or parented objects of the selected object(s).
Notes:
If the export files already exist, running the addon will automatically override them.
Use "//" in the directory to export to the same folder as the current Blender file.
In Set Name mode during multi-export, each file is named after the object or collection itself, ignoring the base name.
When using prefix or suffix mode with generate multiple files off, the base name is set as the Active object.
Exporting large scenes or several files and formats may take some time.
Export Profiles - Set up once, use instantly every time
Configure your complete export preferences for different pipelines or different clients, save them as a profile, and switch between them instantly.
Profiles include all addon settings, checkboxes, selected presets for each format, and even the assigned keyboard shortcut.
Each Blender file remembers its last-used export profile and loads it automatically when you reopen it.
You can set the default profile with your preferred settings to be ready every time you open a new Blender file.
Test & iterate easily with keyboard Shortcut
Assign a keyboard shortcut within the addon to effortlessly run the MultiXport.
After pressing the "Assign Shortcut" button, press your key(s) and hit the check mark to assign the shortcut.
You will get a confirmation every time the export is triggered via the shortcut.
Advanced Texture Handling
Textures are handled for you—correctly:
* Export textures assigned to the exported objects.
* Options to export textures next to the format files or in a standalone textures folder.
* Optional automatic renaming based on objects.
* PNG/JPEG format override.
* Resolution overrides.
* PBR-aware naming from Principled BSDF socket assignments.
* Clean texture folders for multi-export setups.
Notes
In multi-export mode, textures automatically follow the naming of their corresponding objects.
USD formats may generate additional environment texture or texture folders based on your USD preset.
**License **
✓ Commercial Use — Single Seat License
Support
For questions, feature requests, bug reports or integration help:
iz.extras0@gmail.com