Only for cyclesA procedural mask of edgewear with 4 layers of scratches and one layer of base edge detection. Uses Musgrave textures and voroni textures to displace and to generate scratches. Uses the distance of a bevel node and another bevel node. The edgewear node is bigger than the principled BSDF (by a single input) and uses 4 node groups in total (Edgewear mask, Scratch layers, Intersection Mask and Mixing). This group is just a mask for whatever material you want to use it for whether its metal, concrete, plastic ect and not a full material, with the output just connected to the color