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Survey Terrain Tools – Geodetic & Construction Workflow

add-on add-on

Survey Terrain Tools is a terrain-focused Blender add-on designed for fast, precise, and practical mesh workflows used in survey, civil-engineering, and CAD-style modeling.

$19 $16.15
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Survey Terrain Tools for Blender

Terrain-focused modeling and measurement toolkit for fast survey/CAD-style mesh workflows.

Designed for production use: deterministic tools, world-space measurements, and predictable geometry creation.

Why This Add-on
  • Hidden-vertex alignment with Align Hidden Verts to Plane (Z)
  • Cursor-driven edge creation and controlled vertex sliding
  • Slope workflows for single edits, line batches, and perpendicular extrusions
  • Slope annotation labels and drop-direction arrows (Annotate Slopes)
  • Practical circle-sector construction (2-point and true 3-point)
  • World-space measurement tools (length, area, volume) and face-plane intersection edges in one panel
  • Minimal setup, no external Python dependencies
Feature Overview Align
  • Align Hidden Verts to Plane (Z)
  • 2 verts: computes Z from a vertical-plane rule in XY
  • 3 verts: projects hidden vertices along Z to the infinite plane defined by the 3 selected verts
  • Workflow: hide vertices you want to align, keep reference vertices visible and selected, then run the operator
  • Useful when pulling geometry in XY first (for example from ortho/reference edges) and resolving final Z/slope afterward
Faces
  • Add Face Intersection Edges
  • Edit Mode: select two or more faces (adjacency not required)
  • For each pair of faces, intersects their supporting planes and adds one edge along the overlap clipped to both faces; faces are not deleted
  • Works best on convex faces; concave ngons may miss segments or clip incorrectly
Cursor Edge / Slide
  • Draw Edge Toward Cursor
  • Modal viewport tool with preview line
  • Works in Edit Mode from active/selected vertex
  • Uses panel values: Use Fixed Length + Fixed Length
  • Enables line creation at arbitrary mouse-defined angle with precise length control
  • Creates one new vertex and one connecting edge on confirm
  • Slide Verts Along Edges
  • Slides selected vertices along exactly one connected visible edge
  • Uses dedicated panel values: Slide Length and optional Planar (XY) (world XY projection / plan view)
  • Default: exact slide distance along the 3D edge (world-space length)
  • With Planar (XY): Slide Length is the length of the world XY projection of the move (still along the 3D edge); purely vertical-in-XY edges are skipped
  • Ignores hidden edges when checking connectivity
  • Vertices that do not match the one-edge rule are skipped
Slopes & Perpendicular
  • Set Slope
  • 2 selected vertices, applies Z offset on active vert from current slope inputs
  • Set Slope on Line
  • Batch tool: supports isolated selected edges or one connected open line
  • Extrude Vertices ⊥ Planar (mesh XY)
  • Extrudes selected vertices along the angle bisector (miter) of connected edges
  • Builds offset line from the selected line/loop with adjustable slope on created edges
  • Planar (mesh XY): edge directions are projected to local XY (plan view in mesh space); slope “run” is distance in that plane (not world-ground unless the object is aligned)
  • Angle Correct Length compensates corner angles so offset width stays more uniform at bends
  • Extrude Vertices ⊥ Fill Planar (mesh XY)
  • Same as above, plus side-face fill between neighboring extrusions
  • Supports one open non-branching line and one closed non-branching loop
  • Extrude Vertices ⊥ Fill (Slope Range) Planar (mesh XY)
  • Like Extrude Vertices ⊥ Fill, but slope varies linearly from Slope from (%) to Slope to (%) along the line
  • Requires one open non-branching line (exactly 2 endpoints); no loop
  • Active endpoint gets Slope to; opposite endpoint gets Slope from
  • Dialog: Slope from (%), Slope to (%), Swap From/To (swap from/to in computation)
  • Get Slope
  • Reads slope from 2 selected vertices and writes result below the button
  • Annotate Slopes
  • Creates slope text + drop-direction arrows at edge midpoints (in a new collection)
  • Processes all mesh edges (with optional length filter in dialog)
  • Label format selectable in operator dialog: Percent (%) or Ratio (1:x)
Circles
  • Create Circle Sector
  • 2 verts: arc between selected endpoints using Radius (World)
  • When distance > 2R, radius is remapped internally for computation only, major arc is used, and side is flipped internally for stable behavior
  • Default is 3D (tilted arc plane). Enable Planar (XY) to force plan-view arc generation in world XY
  • Tilt can be entered as Percent (%) or Angle (deg) (synchronized); ignored in 3-vertex mode
  • 3 verts: true 3D circle from all selected points; generated arc passes through all three selected vertices
  • Vertex Spacing (World) controls tessellation density
Measure (World Space)
  • Length selected Edges (World)
  • Length selected Edges (World) Planar (XY) — sum of edge lengths in world XY (plan view; vertical-in-XY edges contribute 0)
  • Angle 2 Selected Edges (World) — smaller angle between two selected edges as lines in 3D (world); adjacency not required
  • Angle 2 Selected Edges (World) Planar (XY) — smaller angle after projecting both edges to world XY (plan view)
  • Area selected Faces (World)
  • Area selected Faces (World) Planar (XY) — sum of face areas projected onto world XY (plan view)
  • Volume (Selected Solid)

Results are shown directly in UI and suitable for quick iterative checks.

UI Location

3D Viewport -> N Panel -> Survey -> Survey Terrain Tools

Sections:
1. Align
2. Faces
3. Cursor Edge
4. Slopes and Perpendicular
5. Circles
6. Measure

Installation
  1. Open Blender (5.0+).
  2. Go to Edit -> Preferences -> Get Extensions -> arrow in the upper right corner → Install from Disk.
  3. Select the ZIP file and Click Install from Disk.
Requirements
  • Blender 5.0.0+
  • No external Python packages
Support
  • Email: jan.holinka@seznam.cz
License

GPL-3.0-or-later

Version

Current version: 1.1.0
Detailed history: CHANGELOG.md

Survey Terrain Tools - User Manual

Version: 1.1.0
Blender: 5.0.0+


Overview

Survey Terrain Tools provides terrain-focused modeling and measurement tools in one panel.

Panel location:

3D Viewport -> N panel -> Survey -> Survey Terrain Tools


Align Align Hidden Verts to Plane (Z)
  • 2 verts: computes Z from a vertical-plane rule in XY
  • 3 verts: projects hidden vertices along Z to the infinite plane defined by 3 selected verts
  • Typical workflow: hide vertices to align, keep reference verts visible+selected, run operator

Faces Add Face Intersection Edges
  • Edit Mode, two or more faces selected (they do not need to share an edge or vertex)
  • For every pair of selected faces, builds the line where their planes meet and adds a new edge along the part that lies on both faces (in the mesh)
  • Faces are left unchanged (no deletion); only new vertices/edges may appear
  • Most reliable on convex faces; concave ngons can produce wrong or missing segments

Cursor Edge / Slide Draw Edge Toward Cursor
  • Modal viewport tool with preview line
  • Works in Edit Mode from active/selected vertex
  • Uses panel values: Use Fixed Length + Fixed Length
  • Supports arbitrary mouse-defined angle with precise length control
  • Creates one new vertex and one connecting edge on confirm
Slide Verts Along Edges
  • Slides selected vertices along exactly one connected visible edge
  • Uses panel values: Slide Length and optional Planar (XY) (world XY / plan view)
  • Default: exact entered distance along the 3D edge (world-space length)
  • Planar (XY): Slide Length applies to world XY–projected displacement (movement still follows the edge in 3D); edges with no XY component in world are skipped
  • Ignores hidden edges when checking connectivity
  • Non-matching vertices are skipped

Slopes and Perpendicular Shared slope inputs
  • Percent (%)
  • Degrees (deg)
  • Ratio (1:x)

These values are synchronized.

Set Slope
  • 2 selected vertices
  • Applies Z offset on active/last-selected vertex using current slope inputs
Set Slope on Line
  • Batch mode
  • Supports isolated selected edges or one connected open line
Extrude Vertices ⊥ Planar (mesh XY)
  • Extrudes selected vertices along angle bisector (miter) of connected edges
  • Builds offset line from selected line/loop with adjustable slope on created edges
  • Planar (mesh XY): offset and slope “run” use local XY (edges projected to the mesh XY plane), not world axes unless the object is aligned to the ground
  • Angle Correct Length compensates corners to keep offset width more uniform
  • Includes Swap Sides
Extrude Vertices ⊥ Fill Planar (mesh XY)
  • Same as above, plus side-face fill between neighboring extrusions
  • Supports one open non-branching line and one closed non-branching loop
Extrude Vertices ⊥ Fill (Slope Range) Planar (mesh XY)
  • Like Extrude Vertices ⊥ Fill, but slope varies linearly from Slope from (%) to Slope to (%) along the line
  • Open line only: select one non-branching open line (exactly 2 endpoints); loops are not supported
  • Orientation: active endpoint = Slope to; opposite endpoint = Slope from
  • Dialog: Slope from (%), Slope to (%), Swap From/To (swap from/to in computation)
Get Slope
  • Reads slope from 2 selected vertices
  • Writes result directly below the button in UI
Annotate Slopes
  • Creates slope text + drop-direction arrows at edge midpoints
  • Texts and arrows are always created in a new collection
  • Processes all mesh edges (optional length filter in dialog)
  • Label format in dialog: Percent (%) or Ratio (1:x)

Circles Create Circle Sector 2 selected vertices
  • Creates arc between selected endpoints using Radius (World)
  • If distance > 2R, radius is remapped internally for computation only
  • In remap mode: major arc is used and side is flipped internally for stable behavior
  • UI/Redo still shows the user-entered radius value
  • Default is 3D (tilted arc plane). Enable Planar (XY) to force plan-view arc generation in world XY
  • Tilt can be entered as Percent (%) or Angle (deg) (synchronized); ignored in 3-vertex mode
  • Vertex Spacing (World) controls tessellation density
3 selected vertices
  • Solves true 3D circle from all selected points
  • Generated arc passes through all 3 selected vertices
  • Active vertex does not control arc orientation

Measure (World Space) Length selected Edges (World)
  • Sums world-space lengths of selected edges
Length selected Edges (World) Planar (XY)
  • Sums lengths of selected edges projected onto world XY (plan view; edges vertical in world XY contribute 0)
Angle 2 Selected Edges (World)
  • Requires exactly 2 selected edges in Edit Mode
  • Reports the smaller angle between the two lines in 3D (world space); whether the edges share a vertex does not matter
Angle 2 Selected Edges (World) Planar (XY)
  • Requires exactly 2 selected edges in Edit Mode
  • Projects both edge directions onto world XY (plan view) and reports the smaller angle
  • If an edge has zero planar (world XY) length, the operator reports an error
Area selected Faces (World)
  • Triangulates selected faces (nondestructively) and sums world-space area
Area selected Faces (World) Planar (XY)
  • Triangulates selected faces (nondestructively) and sums their area projected onto world XY (plan view)
Volume (Selected Solid)
  • Computes volume from selected faces
  • Selection must be a closed shell

Troubleshooting Tool does not run
  • Active object must be a Mesh
  • Selection count/type must match tool requirements
  • Most tools require Edit Mode
Circle sector warnings
  • 2-point mode under 2R enters internal remap mode (warning shown)
  • Very small spacing with very large effective radius may hit segment safety cap
  • 3-point mode requires non-collinear points
Slide does nothing
  • Use vertices with exactly one visible connected edge
  • Hide edges to exclude them from slide eligibility
Extrude Vertices ⊥ Fill (Slope Range) Planar (mesh XY) fails
  • Selection must be one open non-branching line (exactly 2 endpoints)
  • Loops and branching selections are not supported
Volume fails
  • Selected faces must form a closed shell
  • Each boundary edge must belong to exactly 2 selected faces

Release Notes

See CHANGELOG.md for version history.

By

Author avatar Jan Holinka

File size

4.6 MiB

Version

1.1.0

Platforms

windows-x64, macos-arm64, linux-x64, macos-x64, windows-arm64

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