18 April 2025

Incorrect UV mapping đź”—

“A UV map is not a tail – it shouldn’t twist wherever it wants.” – Suzanne 🔗

This asset has incorrectly set UV mapping.

In most cases, the problem comes from unsuitable or automatic projection that doesn’t reflect the shape of the object – for example, using a flat projection on a complex 3D surface. This often results in stretched, squashed, or otherwise distorted textures, where the texture no longer fits the geometry – it ends up screaming for help instead of naturally settling in place.

We recommend adjusting the UV coordinates so they better match the actual geometry.

An ideal solution is a manually unwrapped UV layout with evenly scaled, non-overlapping islands – even though it’s not always required, it’s the path to the highest-quality assets.

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