05 June 2022

OpenGL vs DirectX normal maps 🔗

When your normal maps don’t match the OpenGL standard, the material will look problematic after being downloaded from BlenderKit.

Read more about Blender Normal map standard

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This guide explains why choosing the right category and style is crucial when uploading 3D assets, and how it affects search and validation results.

Incorrect UV mapping

This guide highlights common UV mapping mistakes in 3D assets and offers tips to avoid texture distortion and incorrect projection.

Inappropriate Behavior

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