Can be used as game asset or render prop in your scene.
Material, meshes and textures names follow an easy to understand naming convention: - Prop_ = Model Mesh; - PropM_ = Model Material; - PropT_ = Model Texture.
Model has 2 texture sets: - Scroll - 2048x2048; - Emissive parts - 512x512; You can always downscale the textures depending on your needs.
Features: - Optimized and clean topology is represented by triangles; - Lights, cameras and render/scene setup are NOT included; - Materials may look different depending on your lighting setup and the render engine;
If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.