Can be used as game asset or render prop in your scene.
Material, meshes and textures names follow an easy to understand naming convention:
Prop_ = Model Mesh;
PropM_ = Model Material;
PropT_ = Model Texture.
Model has 2 texture sets:
Scroll - 2048x2048;
Emissive parts - 512x512.
You can always downscale the textures depending on your needs.
Features:
Optimized and clean topology is represented by triangles;
Lights, cameras and render/scene setup are NOT included;
Materials may look different depending on your lighting setup and the render engine.
If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.