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A fully procedural Wooden Moss Grass material created in Blender 4.5, designed to simulate aged wooden surfaces partially covered with natural moss growth. This material blends rough organic moss with an underlying earthy or wooden base, creating the look of weathered surfaces that have been exposed to moisture and nature over time.
The shader uses layered procedural noise and color variations to generate irregular moss clusters spreading across the surface, producing natural-looking transitions between moss-covered areas and the base material. Subtle displacement and bump details enhance the micro-surface structure, giving the material depth and realism when lit from different angles.
Because the material is entirely procedural, it requires no external textures, making it lightweight, scalable, and perfectly tileable. Users can easily adjust the density of moss, surface roughness, color variation, and displacement strength directly from the shader nodes.
This material works well for environments that require natural aging or organic growth on surfaces.
Ideal for:
Old wooden objects
Forest environments
Moss-covered props
Outdoor architectural assets
Stylized or realistic nature scenes
Garden and abandoned environment renders
Features
100% procedural material
Seamless and tileable surface
Adjustable moss density and coverage
Natural color variation
Displacement and bump detail
Optimized for Cycles rendering
Fully editable shader node setup
Recommended settings
Render Engine: Cycles
Displacement: Displacement and Bump
Use subdivision for stronger surface detail