3D human heads, realistic and cartoonish, as well as eyeballs and ears to play with.
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Fully procedural eye, rigged with shape keys for a variety of pupil shapes and dilation range. All texture attributes are easily editable in the material properties, including iris, sclera, limbus, blood vessel and pupil colour.
Also casts refractive caustics through the cornea (a light source object must be assigned in the material properties; location and rotation dependent and other lighting still has influence, including HDRI) and uses parallax occlusion mapping for the iris.