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A fully procedural and customizable ice cube material designed for photorealistic close-up renders and stylized scenes alike. This shader simulates the light-scattering, semi-translucent, cracked look of real frozen water, complete with adjustable refraction, surface roughness, subsurface detail, and edge distortion. Ideal for beverage scenes, freezers, snowy environments, or any frost-related VFX. It reacts realistically to lighting and can be tailored to match different ice types – from clean bar ice to cloudy, cracked cubes.