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This Geometry Node setup focus on easily generating a "Spot the Difference" puzzle grid with adjustable parameters and animations in mind. Choose your Generator Model and adjust parameters like grid size, face spacing, number of different faces, etc. You can use an empty object as pivot point for the Animator (pinning the Modifier window is recommended for better experience while moving the pivot point). Blender v5.0+ is recommended since the newest Array modifier in GN is being used, but it should work with older versions like v4.3.