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A procedural footpath tile material creted entirely using Blender shader nodes. Features square sidewalk tiles with subtle height detail and variable roughness for a more natural, realistic surface appearance. The material is fully tileable , resolution-independent, and lightweight since it uses no image textures. Ideal for urban environments ,sidewalks , streets, and architectural visualisation. Compatible eith both Eevee and Cycles, with adjustable parameters for easy customisation.If you like this material, please consider rating this material, it helps me to keep up the motivation to work. it's just a rating to you but it means a lot to me.