These abstract wallpapers were created using Blender’s cloth simulation system to generate smooth, flowing shapes with reflective materials and stylized lighting. The project includes a basic compositor setup with glare, grain, and blur nodes for final render adjustments. Ideal for abstract backgrounds, graphic projects, or motion design.
How to Customize:
Move the camera to frame different shapes and patterns.
Add depth of field for a layered, cinematic effect.
Re-run the cloth simulation to get new randomized shapes.
Convert to mesh after simulation and apply custom materials.
In the World settings, change the Sky Texture and tweak the HSV node to shift colors.
Use the Compositor to adjust glare, blur, and grain effects.
Important: The more subdivisions in the cloth, the smoother and higher quality the result—crank it up for best detail.