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A beach white water simulation. This is the result of days of 'cooking' the simulation over and over, and tweaking it until I reached a good compromise between file size and quality. Originally simulated in Houdini. The full simulation amounts to tens of gigabytes. The white water is both a VDB and a point cloud. Blender may not handle instancing a high-poly sphere (bubble) to each point in the cloud. This is frame 231 of the simulation.
The pointcloud geometry nodes is more populated during render. A switch is used to keep the viewport responsive. I might bring more frames from the simulation to Blenderkit to appeal to different needs.