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The AR3DMat Ocean Water is a streamlined procedural shader designed for high-fidelity marine environments in Blender 5.1.1, utilizing a dual-layered Noise Texture system to simulate both expansive wave swells and intricate surface ripples. Optimized for real-time performance, the material features a dynamic hue-switching system that allows for instant transitions between Deep Navy, Teal, and Tropical Blue profiles via a refined Color Ramp architecture. By balancing Subsurface scattering with a precise Specular IOR Level and adjustable Bump Strength, the shader captures the characteristic light absorption and crisp surface reflections of the open sea, providing a versatile, "no-simulation" solution for cinematic aquatic surfaces.