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Mid/High Poly. Old rusted blue lockers. The two sets of lockers also have a back and can be removed from the main piece that surrounds both. Click and rotate to open doors. Textures can look stretched around the edges without at least one subdivision, though I only noticed it when in Experimental, in Supported they looked fine in viewport. Original textures are 8k png so I would recommend using a generated resolution, although they lose a lot of detail that way, but there's like 7 texture sets of 5, so it's pretty heavy. I may make a version with procedural materials, so there's a clean version that's less demanding.