Are you one of those people dreaming of climbing Mount Everest? Or, are you one of those people dreaming of high-quality procedural rock textures? Anyhow, dream away with our 3D rock materials render-ready for Blender.
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Procedural imitation of rocky terrains often found in mountains. Do note that this is a heavy material to work with, some optimization techniques could be:
-> Disconnecting the normal, and roughness channels.
-> Change displacement from Displacement and Bump --> Displacement Only
-> Reducing the number of subdivisions on your mesh.
Remember that all of these parameters can be altered back for a final render. Hope you have fun with the material