If you are creating a 3D gym, realistic or futuristic, athletic characters are a necessity.
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Athletic Male Character is a photorealistic character in a sporty outfit (hoodie, sweatpants, and sneakers), optimized for Archviz and Animation. Its modular structure makes it extremely versatile for various digital environments.
Technical Specifications:
* Mesh: 100% Quad-based, Low-poly (Subdivision-ready).
* Rigging: Professional Rigify system; includes corrective Shape Keys and drivers for eyelid and hood control.
* Hoodie Logic: Features a mesh swap driver, allowing you to easily toggle between "hood up" and "hood down" configurations.
* Grooming: Modular hair and beard (Particle System). Easily switch between a clean-shaven look and a full beard.
* Texturing: High-resolution 4K PBR maps.
* Full Body: The character is fully modeled and textured beneath the clothing.
Usage Tips:
* Visibility: To hide the body under the clothes, a transparent material workflow is used (lighter than a Mask modifier). To reveal the full body, simply reassign the skin material.
* Subdivision: If you add or remove a Subdivision Surface modifier, remember to Unbind and then Re-bind the Surface Deform modifier on the clothing to correctly recalculate deformations.
* Optimization: Particle count is minimized in the viewport for smooth posing and automatically increases at render time for high-quality detail.
demonstration video: https://youtu.be/X0FaKsQIOG4
Engine Compatibility: Fully supported for both Cycles and Eevee.