3D underwater scenes to make you look like a big fish.
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Deep sea scene with corals animated and algae.
Almost the entire model was produced by geometry nodes
including their textures.
For better performance, keep the volume object disabled while editing the scene
The scene was created during the Blender Expedition event at Revolution School with Professor Ivan Stephan. In this event, he taught how to edit 3D models, create textures, work with lighting and volume. It was a short but very comprehensive event.