3D human heads, realistic and cartoonish, as well as eyeballs and ears to play with.
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I created realistic hair in Blender using the Hair Particle System, carefully adjusting particle settings such as hair density, length, and randomness to achieve a natural look. I refined the strands with children particles, applied physics for natural flow, and used a principled hair shader to add realistic color, gloss, and light interaction. The result is lifelike, soft, and dynamic hair that responds naturally to lighting and movement.