A high-precision procedural curvature & edge wear mask generator designed for Blender’s Cycles renderer. This node group uses a combination of Bevel shading, Pointiness, Ambient Occlusion, and advanced noise layering to produce realistic edge wear masks for texturing.
Includes full parameter controls for:
Edge thickness and sharpness
Wear intensity and falloff
Noise scale and randomness
Mask softness and thresholding
⚙️ Ideal for metal, stone, painted surfaces, and aged materials.
💡 Fully non-destructive and reusable in any project.