This is a fully procedural material created in Blender, designed for flexibility and customization.
Since it is node based, it does not rely on image textures, which means you can scale, adjust, and modify it without losing quality.
The material parameters are easy to tweak, allowing you to adapt it to different objects and scenes.
It’s lightweight, resolution independent, and suitable for both close up renders and large scale projects.
Perfect for creating architectural visualization, environment design, and game assets where realistic concrete surfaces are required.