A procedural Geometry Nodes group for generating animated 3D holograms with pixel clusters and volumetric-style light beams. This flexible system allows you to display any object or collection in a dynamic, sci-fi inspired holographic projection.
Instructions:
Add the modifier to a holder object like a mesh plane or cube.
Select the hologram source object or collection in the modifier settings (this is what will be visualized).
Adjust the source object's position and scale (apply all transforms).
Hide the source object in the outliner for clean results.
Adjust hologram origin, pixel radius, beam radius, spacing, and materials directly from the modifier panel.
Perfect for visualizing assets in futuristic UI scenes, control rooms, or holographic displays.