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A procedural footpath tile material creted entirely using Blender shader nodes. Features square sidewalk tiles with subtle height detail and variable roughness for a more natural, realistic surface appearance. The material is fully tileable , resolution-independent, and lightweight since it uses no image textures. Ideal for urban environments ,sidewalks , streets, and architectural visualisation. Compatible eith both Eevee and Cycles, with adjustable parameters for easy customisation.