3D design chairs are a priority for BlenderKit. Wooden or plastic, leather or fabric, and even some IKEA chairs- we literally have all of them.
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very lowpoli tris model (realistic direction gameready) with 4k textures. Fabric made in Substance Designer
rendered in blender cycles
there are two additional bonus clothes, one frontal for sitting, the second one for the blades behind
geo in blender and 3dcoat, scanned blades in Agisoft Metashape, Substance Painter and Designer for texturing
super optimized for games, which means better/faster renderings without quality loss
cg industry standard texture and model
4k maps on lowpoli model (obj and fbx)
all maps included baked and artistic: Diffuse, normal (dx and unity), world normal, cavity, AO, roughness, displacement, metalness
all sides sculpted and painted