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A procedural cave scene with detailed stalactites and stalagmites, built entirely in Geometry Nodes. By default, the cave is a rocky environment with a layered mineral look. With a single checkbox (Ice Crystals), you can switch the look of both the ceiling and floor formations to icy crystal structures. The cave mesh (Cave) uses vertex groups to define stalagmite areas, while the ceiling half-sphere (Sphere) forms the stalactites. A procedural cave scene with detailed stalactites and stalagmites, built entirely in Geometry Nodes.