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Let your mesh be filled with natural grown stones.
This geometry nodes modifier places sphere-objects within your mesh and uses a simulation to grow these "stones" filling the inner spaces of your object.
Workflow:
1. Add the modifier to your mesh.
2. Adjust the settings for you needs.
3. Hit "Play" Animation" (Space Bar) to run the simulation, hit again to stop, if the result fits your needs.
4. Apply the modifier to turn the simulation into a mesh.