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A rugged, retro-industrial Field Stove Lantern combining a portable cooking stove and enclosed lantern in a single compact survival prop. The asset was modeled in Blender, starting from a high-poly sculpt, then retopologized into an optimized low-poly mesh, and textured in Substance Painter using a realistic PBR workflow. Designed with efficient topology, baked detail, and clean texture maps, this is a game-ready prop suitable for real-time engines, survival games, military environments, and cinematic projects.